Mesa (master): llvmpipe: fix swizzling of texture border color

Brian Paul brianp at kemper.freedesktop.org
Mon Sep 27 21:07:20 UTC 2010


Module: Mesa
Branch: master
Commit: 3446af01798bd4bfcdb68f984a3ecd8f7ff9a4a4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3446af01798bd4bfcdb68f984a3ecd8f7ff9a4a4

Author: Brian Paul <brianp at vmware.com>
Date:   Mon Sep 27 15:00:22 2010 -0600

llvmpipe: fix swizzling of texture border color

The pipe_sampler_view's swizzle terms also apply to the texture border
color.  Simply move the apply_sampler_swizzle() call after we fetch
the border color.

Fixes many piglit texwrap failures.

---

 src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index f53ad91..33740f9 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -171,8 +171,6 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
                            i, j,
                            texel_out);
 
-   apply_sampler_swizzle(bld, texel_out);
-
    /*
     * Note: if we find an app which frequently samples the texture border
     * we might want to implement a true conditional here to avoid sampling
@@ -204,6 +202,8 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
                                            border_chan_vec, texel_out[chan]);
       }
    }
+
+   apply_sampler_swizzle(bld, texel_out);
 }
 
 




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