Mesa (master): i965/fs: Add a little whitespace between shader dumping debug.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Apr 26 19:26:03 UTC 2011
Module: Mesa
Branch: master
Commit: b943b9b1a696cf51adfb2a18bcb9cf503fb2737f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b943b9b1a696cf51adfb2a18bcb9cf503fb2737f
Author: Eric Anholt <eric at anholt.net>
Date: Wed Mar 23 12:36:52 2011 -0700
i965/fs: Add a little whitespace between shader dumping debug.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 2784e0d..5a643a9 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3904,6 +3904,10 @@ fs_visitor::generate_code()
last_native_inst = p->nr_insn;
}
+ if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
+ printf("\n");
+ }
+
ralloc_free(if_stack);
ralloc_free(loop_stack);
ralloc_free(if_depth_in_loop);
@@ -4050,7 +4054,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("GLSL IR for native fragment shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
- printf("\n");
+ printf("\n\n");
}
/* Now the main event: Visit the shader IR and generate our FS IR for it.
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