Mesa (master): r600g: don' t allocate separate depth and stencil for transfer textures on EG
Marek Olšák
mareko at kemper.freedesktop.org
Fri Aug 19 21:12:35 UTC 2011
Module: Mesa
Branch: master
Commit: db71537f01e0e6fd19e90bda6cfd727bb18832df
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=db71537f01e0e6fd19e90bda6cfd727bb18832df
Author: Marek Olšák <maraeo at gmail.com>
Date: Fri Aug 19 22:57:56 2011 +0200
r600g: don't allocate separate depth and stencil for transfer textures on EG
The state tracker expects depth and stencil pixels interleaved.
Evergreen can bind an interleaved depth-stencil resource as a colorbuffer,
but not as a zbuffer.
The hardware can do the interleaving for us when decompressing.
---
src/gallium/drivers/r600/r600_texture.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 5681dd8..e41fe11 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -394,7 +394,8 @@ r600_texture_create_object(struct pipe_screen *screen,
rtex->real_format = base->format;
/* We must split depth and stencil into two separate buffers on Evergreen. */
- if (r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN &&
+ if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+ r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN &&
util_format_is_depth_and_stencil(base->format)) {
struct pipe_resource stencil;
unsigned stencil_pitch_override = 0;
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