Mesa (master): softpipe: fix depth sampling for linear vs nearest.
Dave Airlie
airlied at kemper.freedesktop.org
Mon Dec 19 11:55:06 UTC 2011
Module: Mesa
Branch: master
Commit: 417aad5a992c8d7659438d20f82b4cf405c9c7b2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=417aad5a992c8d7659438d20f82b4cf405c9c7b2
Author: Dave Airlie <airlied at redhat.com>
Date: Sun Dec 18 21:25:15 2011 +0000
softpipe: fix depth sampling for linear vs nearest.
This sample compare was always doing linear, and this makes the
glsl-fs-shadow1DArray test render like the Intel driver.
fix wrong 0->j from initial patch
Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/gallium/drivers/softpipe/sp_tex_sample.c | 23 ++++++++++++++++-------
1 files changed, 16 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 72629a0..43f201f 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2172,13 +2172,22 @@ sample_compare(struct tgsi_sampler *tgsi_sampler,
break;
}
- /* convert four pass/fail values to an intensity in [0,1] */
- val = 0.25F * (k0 + k1 + k2 + k3);
-
- /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
- for (j = 0; j < 4; j++) {
- rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
- rgba[3][j] = 1.0F;
+ if (sampler->mag_img_filter == PIPE_TEX_FILTER_LINEAR) {
+ /* convert four pass/fail values to an intensity in [0,1] */
+ val = 0.25F * (k0 + k1 + k2 + k3);
+
+ /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
+ for (j = 0; j < 4; j++) {
+ rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
+ rgba[3][j] = 1.0F;
+ }
+ } else {
+ for (j = 0; j < 4; j++) {
+ rgba[0][j] = k0;
+ rgba[1][j] = k1;
+ rgba[2][j] = k2;
+ rgba[3][j] = 1.0F;
+ }
}
}
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