Demos (master): Properly defining default precision in es2gears fragment shader.

Chia-I Wu olv at kemper.freedesktop.org
Sun Feb 20 19:15:09 UTC 2011


Module: Demos
Branch: master
Commit: 0b5dc98b31382d09ed4c1be6dee6657fa64208b4
URL:    http://cgit.freedesktop.org/mesa/demos/commit/?id=0b5dc98b31382d09ed4c1be6dee6657fa64208b4

Author: Ricardo Salveti de Araujo <ricardo.salveti at canonical.com>
Date:   Thu Feb  3 18:35:24 2011 -0200

Properly defining default precision in es2gears fragment shader.

Signed-off-by: Ricardo Salveti de Araujo <ricardo.salveti at canonical.com>

---

 src/egl/opengles2/es2gears.c |    4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/src/egl/opengles2/es2gears.c b/src/egl/opengles2/es2gears.c
index 0018ea9..37fb6a4 100644
--- a/src/egl/opengles2/es2gears.c
+++ b/src/egl/opengles2/es2gears.c
@@ -607,9 +607,6 @@ gears_idle(void)
 }
 
 static const char vertex_shader[] =
-"#ifdef GL_ES\n"
-"precision mediump float;\n"
-"#endif\n"
 "attribute vec3 position;\n"
 "attribute vec3 normal;\n"
 "\n"
@@ -638,6 +635,7 @@ static const char vertex_shader[] =
 "}";
 
 static const char fragment_shader[] =
+"precision mediump float;\n"
 "varying vec4 Color;\n"
 "\n"
 "void main(void)\n"




More information about the mesa-commit mailing list