Mesa (master): glsl: Don't bother unsetting a destructor that was never set .
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Jan 20 07:51:30 UTC 2011
Module: Mesa
Branch: master
Commit: 21031b4e887a4bd5563130d54a11972b69cb2645
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=21031b4e887a4bd5563130d54a11972b69cb2645
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sat Jan 15 15:25:02 2011 -0800
glsl: Don't bother unsetting a destructor that was never set.
This was totally copied and pasted from glsl_symbol_table.
---
src/glsl/glsl_symbol_table.cpp | 9 +++------
1 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp
index 3dcd928..6fcfe07 100644
--- a/src/glsl/glsl_symbol_table.cpp
+++ b/src/glsl/glsl_symbol_table.cpp
@@ -35,13 +35,10 @@ public:
return entry;
}
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. Here, C++ will have already called the
- * destructor so tell talloc not to do that again. */
- static void operator delete(void *table)
+ /* If the user *does* call delete, that's OK, we will just talloc_free. */
+ static void operator delete(void *entry)
{
- talloc_set_destructor(table, NULL);
- talloc_free(table);
+ talloc_free(entry);
}
symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
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