Mesa (master): docs: update GL3 status

Marek Olšák mareko at kemper.freedesktop.org
Thu Jan 27 20:20:09 UTC 2011


Module: Mesa
Branch: master
Commit: e0b98cde41a9d39b6099950585d9516f8136dafe
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e0b98cde41a9d39b6099950585d9516f8136dafe

Author: Marek Olšák <maraeo at gmail.com>
Date:   Thu Jan 27 21:17:25 2011 +0100

docs: update GL3 status

---

 docs/GL3.txt |   13 ++++++++-----
 1 files changed, 8 insertions(+), 5 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 93bd56d..99ec392 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -15,10 +15,13 @@ GL 3.0:
 GLSL changes (GL_EXT_gpu_shader4, etc)                not started
 Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
-Float textures, renderbuffers                         some infrastructure done
- (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
+Clamping controls (GL_ARB_color_buffer_float)         BRANCH ~mareko/mesa floating2
+Float textures, renderbuffers (GL_ARB_texture_float)  BRANCH ~mareko/mesa floating2
+GL_EXT_packed_float                                   not started
+GL_EXT_texture_shared_exponent                        not started
+Float depth buffers (GL_ARB_depth_buffer_float)       not started
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
-Half-float                                            some infrastructure done
+Half-float                                            DONE
 Multisample blit                                      DONE
 Non-normalized Integer texture/framebuffer formats    ~50% done
 1D/2D Texture arrays                                  core Mesa, swrast done
@@ -30,7 +33,7 @@ Transform feedback (GL_EXT_transform_feedback)        ~50% done
    glBindFragDataLocation, glGetFragDataLocation,
    glBindBufferRange, glBindBufferBase commands
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     some infrastructure done
 glClearBuffer commands                                DONE
 glGetStringi command                                  DONE
 glTexParameterI, glGetTexParameterI commands          DONE
@@ -48,7 +51,7 @@ Primitive restart (GL_NV_primitive_restart)           DONE (gallium)
 Texture buffer objs (GL_ARB_texture_buffer_object)    not started
 Rectangular textures (GL_ARB_texture_rectangle)       DONE
 Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
-Signed normalized texture formats                     ~50% done
+Signed normalized textures (GL_EXT_texture_snorm)     ~50% done
 
 
 GL 3.2:




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