Mesa (master): i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.

Eric Anholt anholt at kemper.freedesktop.org
Wed Jul 20 18:56:34 UTC 2011


Module: Mesa
Branch: master
Commit: 3e5d36267d8c9536490c902f785137a7fa0637fc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3e5d36267d8c9536490c902f785137a7fa0637fc

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Jul 19 15:06:15 2011 -0700

i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.

The behavior of flushes in the hardware is a maze of twisty passages,
and strangely the VS constants appear to be loaded during a pipeline
flush instead of at the time of the packet emit according to the
simulator.  On moving the STATE_BASE_ADDRESS packet to where it really
needed to live (in order for data loads by other packets to be
correct), we sometimes no longer got a flush between those packets
where we apparently needed it.  This replicates the flushes implied by
a STATE_BASE_ADDRESS update, fixing the GPU hangs in OGLC and the
"engine" demo.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36821
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39257
Tested-by: Keith Packard <keithp at keithp.com> (bzflag and etracer fixed)
Acked-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/gen6_vs_state.c |   26 ++++++++++++++++++++++++++
 1 files changed, 26 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index fb4cdba..e704544 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -160,6 +160,32 @@ upload_vs_state(struct brw_context *brw)
 	     GEN6_VS_STATISTICS_ENABLE |
 	     GEN6_VS_ENABLE);
    ADVANCE_BATCH();
+
+   /* Based on my reading of the simulator, the VS constants don't get
+    * pulled into the VS FF unit until an appropriate pipeline flush
+    * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
+    * references to them into a little FIFO.  The flushes are common,
+    * but don't reliably happen between this and a 3DPRIMITIVE, causing
+    * the primitive to use the wrong constants.  Then the FIFO
+    * containing the constant setup gets added to again on the next
+    * constants change, and eventually when a flush does happen the
+    * unit is overwhelmed by constant changes and dies.
+    *
+    * To avoid this, send a PIPE_CONTROL down the line that will
+    * update the unit immediately loading the constants.  The flush
+    * type bits here were those set by the STATE_BASE_ADDRESS whose
+    * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
+    * bug reports that led to this workaround, and may be more than
+    * what is strictly required to avoid the issue.
+    */
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+   OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
+	     PIPE_CONTROL_INSTRUCTION_FLUSH |
+	     PIPE_CONTROL_STATE_CACHE_INVALIDATE);
+   OUT_BATCH(0); /* address */
+   OUT_BATCH(0); /* write data */
+   ADVANCE_BATCH();
 }
 
 const struct brw_tracked_state gen6_vs_state = {




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