Mesa (7.10): mesa: UseShaderProgramEXT and Uniform* shouldn' t be allowed inside Begin/End

Marek Olšák mareko at kemper.freedesktop.org
Wed Jun 1 14:13:01 UTC 2011


Module: Mesa
Branch: 7.10
Commit: 9e1f40c1826af6d7f38db7c2061fbe9f956c28be
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9e1f40c1826af6d7f38db7c2061fbe9f956c28be

Author: Marek Olšák <maraeo at gmail.com>
Date:   Tue May 31 14:59:44 2011 +0200

mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End

I couldn't find this being required by the spec.

Reviewed-by: Brian Paul <brianp at vmware.com>
(cherry picked from commit d69dc2e20346397f4734a0760554a51fb4fbb3c0)

---

 src/mesa/main/shaderapi.c |    2 ++
 src/mesa/main/uniforms.c  |    4 ++++
 2 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 37d185f..09bc079 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1781,6 +1781,8 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
    GET_CURRENT_CONTEXT(ctx);
    struct gl_shader_program *shProg = NULL;
 
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
    if (!validate_shader_target(ctx, type)) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
       return;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 2b3dfa4..266808c 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1048,6 +1048,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
    struct gl_uniform *uniform;
    GLint elems, offset;
 
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
    if (!shProg || !shProg->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
       return;
@@ -1221,6 +1223,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
    struct gl_uniform *uniform;
    GLint offset;
 
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
    if (!shProg || !shProg->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
          "glUniformMatrix(program not linked)");




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