Mesa (master): i965: Enable extension GL_ARB_shader_texture_lod.

Kenneth Graunke kwg at kemper.freedesktop.org
Sun Jun 19 00:54:25 UTC 2011


Module: Mesa
Branch: master
Commit: dd3b812962a8720aca0a80bf6ea35f70319d3ca1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=dd3b812962a8720aca0a80bf6ea35f70319d3ca1

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Fri Jun 10 15:17:37 2011 -0700

i965: Enable extension GL_ARB_shader_texture_lod.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36987

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 docs/relnotes-7.11.html                       |    2 +-
 src/mesa/drivers/dri/intel/intel_extensions.c |    1 +
 2 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html
index aaeabc2..c81ac9f 100644
--- a/docs/relnotes-7.11.html
+++ b/docs/relnotes-7.11.html
@@ -45,7 +45,7 @@ tbd
 <li>GL_ARB_robustness (all drivers)
 <li>GL_ARB_sampler_objects (gallium drivers)
 <li>GL_ARB_seamless_cube_map (gallium r600)
-<li>GL_ARB_shader_texture_lod (gallium drivers)
+<li>GL_ARB_shader_texture_lod (gallium drivers, i965)
 <li>GL_ARB_sync (gallium drivers only, intel support was in 7.6)
 <li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
 <li>GL_ARB_texture_float (gallium, i965)
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 3fd987a..64c996c 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -172,6 +172,7 @@ static const struct dri_extension brw_extensions[] = {
    { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
    { "GL_ARB_point_sprite", 		  NULL },
    { "GL_ARB_seamless_cube_map",          NULL },
+   { "GL_ARB_shader_texture_lod",         NULL },
    { "GL_ARB_shadow",                     NULL },
 #ifdef TEXTURE_FLOAT_ENABLED
    { "GL_ARB_texture_float",              NULL },




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