Mesa (master): vbo: Don't bother checking for stride == 0 for " any varying in a VBO".

Eric Anholt anholt at kemper.freedesktop.org
Thu Jun 23 20:56:30 UTC 2011


Module: Mesa
Branch: master
Commit: 8f28c05d07c7a1919c938d81b5f524aed2c60228
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8f28c05d07c7a1919c938d81b5f524aed2c60228

Author: Eric Anholt <eric at anholt.net>
Date:   Fri Jun 17 13:16:45 2011 -0700

vbo: Don't bother checking for stride == 0 for "any varying in a VBO".

We would still want to consider that data as being in a VBO even if we
managed to produce this case, which as far as I know we can't.

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/vbo/vbo_rebase.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 9068ae2..15e5895 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
    GLuint i;
 
    for (i = 0; i < VERT_ATTRIB_MAX; i++)
-      if (arrays[i]->StrideB &&
-	  arrays[i]->BufferObj->Name != 0)
+      if (arrays[i]->BufferObj->Name != 0)
 	 return GL_TRUE;
 
    return GL_FALSE;




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