Mesa (master): i915g: update TODO.
Stephane Marchesin
marcheu at kemper.freedesktop.org
Mon Jun 27 09:06:04 UTC 2011
Module: Mesa
Branch: master
Commit: 4887e1c31a4149020b61ed894c6888b5f91e8d5e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4887e1c31a4149020b61ed894c6888b5f91e8d5e
Author: Stéphane Marchesin <marcheu at chromium.org>
Date: Mon Jun 27 02:03:45 2011 -0700
i915g: update TODO.
---
src/gallium/drivers/i915/TODO | 13 +++++++++++++
1 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO
index fba1800..e4404d2 100644
--- a/src/gallium/drivers/i915/TODO
+++ b/src/gallium/drivers/i915/TODO
@@ -26,5 +26,18 @@ Random list of problems with i915g:
- src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various
commands defined. Scavenge them and see what's useful.
+- Do smarter remapping. Right now we send everything onto tex coords 0-7.
+ We could also use diffuse/specular and pack two sets of 2D coords in a single
+ 4D. Is it a big problem though? We're more limited by the # of texture
+ indirections and the # of instructions.
+
+- Leverage draw to enable more caps:
+ * PIPE_CAP_TGSI_INSTANCEID
+ * PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
+ * PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
+
+- Finish front/back face. This would need EMIT_1F_FACE or adding a couple of
+ instructions in the shader.
+
Other bugs can be found here:
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g
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