Mesa (7.10): r600g: bump shader input limits
Ian Romanick
idr at kemper.freedesktop.org
Wed Jun 29 17:44:17 UTC 2011
Module: Mesa
Branch: 7.10
Commit: 459012b14882db1f07e335f37ba0dc6dfa767d6b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=459012b14882db1f07e335f37ba0dc6dfa767d6b
Author: Marek Olšák <maraeo at gmail.com>
Date: Thu Jun 23 15:55:41 2011 +0200
r600g: bump shader input limits
(cherry picked from commit 1e5cef96d184b00eb588b48ecd02386998077d82)
---
src/gallium/drivers/r600/r600_pipe.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 3298ccd..40385da 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -367,9 +367,9 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
return 8; /* FIXME */
case PIPE_SHADER_CAP_MAX_INPUTS:
if(shader == PIPE_SHADER_FRAGMENT)
- return 10;
+ return 34;
else
- return 16;
+ return 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; //max native temporaries
case PIPE_SHADER_CAP_MAX_ADDRS:
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