Mesa (master): glsl: Use i2u and u2i to implement constructor conversions.

Kenneth Graunke kwg at kemper.freedesktop.org
Wed Jun 29 23:07:30 UTC 2011


Module: Mesa
Branch: master
Commit: 6b1ba7ccef18232e5586fcda2ff75ef5bd05b57b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6b1ba7ccef18232e5586fcda2ff75ef5bd05b57b

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue Jun 14 23:23:49 2011 -0700

glsl: Use i2u and u2i to implement constructor conversions.

Inspired by a patch from Bryan Cain <bryancain3 at gmail.com>.

Fixes piglit tests:
- ctor-int-uint.vert
- ctor-ivec4-uvec4.vert
- ctor-uint-int.vert
- ctor-uvec4-ivec4.vert

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/glsl/ast_function.cpp |   35 +++++++++++++++++++++++++++++------
 1 files changed, 29 insertions(+), 6 deletions(-)

diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 3ba699a..60a2c61 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -271,17 +271,36 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
    assert(a <= GLSL_TYPE_BOOL);
    assert(b <= GLSL_TYPE_BOOL);
 
-   if ((a == b) || (src->type->is_integer() && desired_type->is_integer()))
+   if (a == b)
       return src;
 
    switch (a) {
    case GLSL_TYPE_UINT:
+      switch (b) {
+      case GLSL_TYPE_INT:
+	 result = new(ctx) ir_expression(ir_unop_i2u, src);
+	 break;
+      case GLSL_TYPE_FLOAT:
+	 result = new(ctx) ir_expression(ir_unop_i2u,
+		  new(ctx) ir_expression(ir_unop_f2i, src));
+	 break;
+      case GLSL_TYPE_BOOL:
+	 result = new(ctx) ir_expression(ir_unop_i2u,
+		  new(ctx) ir_expression(ir_unop_b2i, src));
+	 break;
+      }
+      break;
    case GLSL_TYPE_INT:
-      if (b == GLSL_TYPE_FLOAT)
-	 result = new(ctx) ir_expression(ir_unop_f2i, desired_type, src, NULL);
-      else {
-	 assert(b == GLSL_TYPE_BOOL);
-	 result = new(ctx) ir_expression(ir_unop_b2i, desired_type, src, NULL);
+      switch (b) {
+      case GLSL_TYPE_UINT:
+	 result = new(ctx) ir_expression(ir_unop_u2i, src);
+	 break;
+      case GLSL_TYPE_FLOAT:
+	 result = new(ctx) ir_expression(ir_unop_f2i, src);
+	 break;
+      case GLSL_TYPE_BOOL:
+	 result = new(ctx) ir_expression(ir_unop_b2i, src);
+	 break;
       }
       break;
    case GLSL_TYPE_FLOAT:
@@ -300,6 +319,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
    case GLSL_TYPE_BOOL:
       switch (b) {
       case GLSL_TYPE_UINT:
+	 result = new(ctx) ir_expression(ir_unop_i2b,
+		  new(ctx) ir_expression(ir_unop_u2i, src));
+	 break;
       case GLSL_TYPE_INT:
 	 result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL);
 	 break;
@@ -311,6 +333,7 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
    }
 
    assert(result != NULL);
+   assert(result->type == desired_type);
 
    /* Try constant folding; it may fold in the conversion we just added. */
    ir_constant *const constant = result->constant_expression_value();




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