Mesa (master): mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS
Marek Olšák
mareko at kemper.freedesktop.org
Mon May 2 22:39:35 UTC 2011
Module: Mesa
Branch: master
Commit: aafbaa9e6a87cecb336f2704b799430d74c60456
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=aafbaa9e6a87cecb336f2704b799430d74c60456
Author: Marek Olšák <maraeo at gmail.com>
Date: Mon May 2 02:36:42 2011 +0200
mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS
Otherwise there would be no way to know whether the state has been changed.
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/enable.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 2ec19c8..6bc045d 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -885,7 +885,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
CHECK_EXTENSION(ARB_seamless_cube_map, cap);
- ctx->Texture.CubeMapSeamless = state;
+ if (ctx->Texture.CubeMapSeamless != state) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.CubeMapSeamless = state;
+ }
break;
#if FEATURE_EXT_transform_feedback
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