Mesa (master): nv50,nvc0: activate seamless cube map filtering

Christoph Bumiller chrisbmr at kemper.freedesktop.org
Fri May 6 19:11:33 UTC 2011


Module: Mesa
Branch: master
Commit: 531b12af35a832bcd8928a4919d76f8e9405cde0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=531b12af35a832bcd8928a4919d76f8e9405cde0

Author: Christoph Bumiller <e0425955 at student.tuwien.ac.at>
Date:   Fri May  6 21:11:03 2011 +0200

nv50,nvc0: activate seamless cube map filtering

---

 src/gallium/drivers/nv50/nv50_screen.c |   10 +++++++++-
 src/gallium/drivers/nv50/nv50_state.c  |   30 ++++++++++++++++++++++++++++++
 src/gallium/drivers/nvc0/nvc0_screen.c |    5 +++++
 3 files changed, 44 insertions(+), 1 deletions(-)

diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index a2f13e3..4dad859 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -89,7 +89,10 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
    case PIPE_CAP_NPOT_TEXTURES:
    case PIPE_CAP_ANISOTROPIC_FILTER:
-      return 1;
+   case PIPE_CAP_SEAMLESS_CUBE_MAP:
+      return nv50_screen(pscreen)->tesla->grclass >= NVA0_3D;
+   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+      return 0;
    case PIPE_CAP_TWO_SIDED_STENCIL:
    case PIPE_CAP_DEPTH_CLAMP:
    case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
@@ -417,6 +420,11 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
    BEGIN_RING(chan, RING_3D(BLEND_SEPARATE_ALPHA), 1);
    OUT_RING  (chan, 1);
 
+   if (tesla_class >= NVA0_3D) {
+      BEGIN_RING(chan, RING_3D_(NVA0_3D_TEX_MISC), 1);
+      OUT_RING  (chan, NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
+   }
+
    BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
    OUT_RING  (chan, 0);
    BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c
index 799f496..8d75dd0 100644
--- a/src/gallium/drivers/nv50/nv50_state.c
+++ b/src/gallium/drivers/nv50/nv50_state.c
@@ -34,6 +34,36 @@
 
 #include "nouveau/nouveau_gldefs.h"
 
+/* Caveats:
+ *  ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
+ *     use non-normalized coordinates, everything else won't
+ *    (The relevant bit is in the TIC entry and not the TSC entry.)
+ *
+ *  ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
+ *     always activated on NVA0 +
+ *    (Give me the global bit, otherwise it's not worth the CPU work.)
+ *
+ *  ! pipe_sampler_state.border_color is not swizzled according to the texture
+ *     swizzle in pipe_sampler_view
+ *    (This will be ugly with indirect independent texture/sampler access,
+ *     we'd have to emulate the logic in the shader. GL doesn't have that,
+ *     D3D doesn't have swizzle, if we knew what we were implementing we'd be
+ *     good.)
+ *
+ *  ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
+ *
+ *  ! pipe_rasterizer_state.flatshade_first also applies to QUADS
+ *    (There's a GL query for that, forcing an exception is just ridiculous.)
+ *
+ *  ! pipe_rasterizer_state.gl_rasterization_rules is ignored - pixel centers
+ *     are always at half integer coordinates and the top-left rule applies
+ *    (There does not seem to be a hardware switch for this.)
+ *
+ *  ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
+ *    (The hardware only has 8 slots meant for TexCoord and we have to assign
+ *     in advance to maintain elegant separate shader objects.)
+ */
+
 static INLINE uint32_t
 nv50_colormask(unsigned mask)
 {
diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c
index ca0691d..34bf0f0 100644
--- a/src/gallium/drivers/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nvc0/nvc0_screen.c
@@ -74,7 +74,10 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
    case PIPE_CAP_NPOT_TEXTURES:
    case PIPE_CAP_ANISOTROPIC_FILTER:
+   case PIPE_CAP_SEAMLESS_CUBE_MAP:
       return 1;
+   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+      return 0;
    case PIPE_CAP_TWO_SIDED_STENCIL:
    case PIPE_CAP_DEPTH_CLAMP:
    case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
@@ -441,6 +444,8 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
    OUT_RING  (chan, 1);
    BEGIN_RING(chan, RING_3D(BLEND_ENABLE_COMMON), 1);
    OUT_RING  (chan, 0);
+   BEGIN_RING(chan, RING_3D(TEX_MISC), 1);
+   OUT_RING  (chan, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
 
    nvc0_magic_3d_init(chan);
 




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