Mesa (master): mesa: Add ARB_shader_texture_lod to the extension list; off by default.
Kenneth Graunke
kwg at kemper.freedesktop.org
Mon May 9 18:23:49 UTC 2011
Module: Mesa
Branch: master
Commit: 1d4eb8d5d82fca2bc6689cff90a8b971feac8054
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1d4eb8d5d82fca2bc6689cff90a8b971feac8054
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Oct 19 11:23:32 2010 -0700
mesa: Add ARB_shader_texture_lod to the extension list; off by default.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/extensions.c | 2 +-
src/mesa/main/mtypes.h | 1 +
2 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index a9ef8fa..8672ac2 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -112,6 +112,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
{ "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
{ "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
{ "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
@@ -143,7 +144,6 @@ static const struct extension extension_table[] = {
{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
{ "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
{ "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
-
/* EXT extensions */
{ "GL_EXT_abgr", o(EXT_abgr), GL, 1995 },
{ "GL_EXT_bgra", o(EXT_bgra), GL, 1995 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 29c8cfd..eb2efc8 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2793,6 +2793,7 @@ struct gl_extensions
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_objects;
GLboolean ARB_shader_stencil_export;
+ GLboolean ARB_shader_texture_lod;
GLboolean ARB_shading_language_100;
GLboolean ARB_shadow;
GLboolean ARB_shadow_ambient;
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