Mesa (master): glsl: when cloning a variable, copy the depth layout too
Marek Olšák
mareko at kemper.freedesktop.org
Sat Nov 19 15:47:24 UTC 2011
Module: Mesa
Branch: master
Commit: 90be99427a04a36973f9e3d19161065e1c5177b3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=90be99427a04a36973f9e3d19161065e1c5177b3
Author: Marek Olšák <maraeo at gmail.com>
Date: Sat Nov 19 14:30:13 2011 +0100
glsl: when cloning a variable, copy the depth layout too
This fixes AMD_conservative_depth.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ir_clone.cpp | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index e8ac9fb..c63615c 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -51,6 +51,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
var->pixel_center_integer = this->pixel_center_integer;
var->explicit_location = this->explicit_location;
var->has_initializer = this->has_initializer;
+ var->depth_layout = this->depth_layout;
var->num_state_slots = this->num_state_slots;
if (this->state_slots) {
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