Mesa (master): i965: Don't depth test the fake depthbuffer when one isn' t present.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Nov 29 19:19:29 UTC 2011
Module: Mesa
Branch: master
Commit: 09e67706e9a74600e16fe012ecfd192b0d31960a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=09e67706e9a74600e16fe012ecfd192b0d31960a
Author: Eric Anholt <eric at anholt.net>
Date: Tue Nov 22 16:26:55 2011 -0800
i965: Don't depth test the fake depthbuffer when one isn't present.
For the non-separate-stencil-only case, we've been using a NULL
surface for depth, so we didn't have to care. However, to support
separate stencil with no depthbuffer, we have to make the depth
surface non-NULL or the stencil test always fails thanks to separate
stencil inheriting the surface type of depth.
Fixes hiz-depth-stencil-test-d0-s8.
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/i965/gen6_depthstencil.c | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
index eec1bf6..c601a8f 100644
--- a/src/mesa/drivers/dri/i965/gen6_depthstencil.c
+++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
@@ -25,6 +25,7 @@
*
*/
+#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
@@ -33,6 +34,10 @@ gen6_upload_depth_stencil_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct gen6_depth_stencil_state *ds;
+ struct intel_renderbuffer *depth_irb;
+
+ /* _NEW_BUFFERS */
+ depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
ds = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
sizeof(*ds), 64,
@@ -77,7 +82,7 @@ gen6_upload_depth_stencil_state(struct brw_context *brw)
}
/* _NEW_DEPTH */
- if (ctx->Depth.Test || brw->hiz.op) {
+ if ((ctx->Depth.Test || brw->hiz.op) && depth_irb) {
assert(brw->hiz.op != BRW_HIZ_OP_DEPTH_RESOLVE || ctx->Depth.Test);
assert(brw->hiz.op != BRW_HIZ_OP_HIZ_RESOLVE || !ctx->Depth.Test);
assert(brw->hiz.op != BRW_HIZ_OP_DEPTH_CLEAR || !ctx->Depth.Test);
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