Mesa (master): intel: Clean up the function chain for mapping texture images for swrast.

Eric Anholt anholt at kemper.freedesktop.org
Mon Oct 3 21:16:59 UTC 2011


Module: Mesa
Branch: master
Commit: 055995abc4e2f4a73122bd008a0e6f0558300d82
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=055995abc4e2f4a73122bd008a0e6f0558300d82

Author: Eric Anholt <eric at anholt.net>
Date:   Wed Sep 28 15:25:30 2011 -0700

intel: Clean up the function chain for mapping texture images for swrast.

Too many separate functions each called from one location (in
different files).  This code should all die soon when swrast starts
using MapTextureImage.

---

 src/mesa/drivers/dri/intel/intel_mipmap_tree.c  |   57 ------------
 src/mesa/drivers/dri/intel/intel_mipmap_tree.h  |   12 ---
 src/mesa/drivers/dri/intel/intel_tex_validate.c |  109 ++++++++++++++---------
 3 files changed, 65 insertions(+), 113 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 8289c39..c25df35 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -310,63 +310,6 @@ intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
 }
 
 /**
- * Map a teximage in a mipmap tree.
- * \param row_stride  returns row stride in bytes
- * \param image_stride  returns image stride in bytes (for 3D textures).
- * \param image_offsets pointer to array of pixel offsets from the returned
- *	  pointer to each depth image
- * \return address of mapping
- */
-GLubyte *
-intel_miptree_image_map(struct intel_context * intel,
-                        struct intel_mipmap_tree * mt,
-                        GLuint face,
-                        GLuint level,
-                        GLuint * row_stride, GLuint * image_offsets)
-{
-   GLuint x, y;
-
-   if (row_stride)
-      *row_stride = mt->region->pitch * mt->cpp;
-
-   if (mt->target == GL_TEXTURE_3D) {
-      int i;
-
-      for (i = 0; i < mt->level[level].depth; i++) {
-
-	 intel_miptree_get_image_offset(mt, level, face, i,
-					&x, &y);
-	 image_offsets[i] = x + y * mt->region->pitch;
-      }
-
-      DBG("%s \n", __FUNCTION__);
-
-      return intel_region_map(intel, mt->region);
-   } else {
-      assert(mt->level[level].depth == 1);
-      intel_miptree_get_image_offset(mt, level, face, 0,
-				     &x, &y);
-      image_offsets[0] = 0;
-
-      DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
-	  __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
-
-      return intel_region_map(intel, mt->region) +
-	 (x + y * mt->region->pitch) * mt->cpp;
-   }
-}
-
-
-void
-intel_miptree_image_unmap(struct intel_context *intel,
-                          struct intel_mipmap_tree *mt)
-{
-   DBG("%s\n", __FUNCTION__);
-   intel_region_unmap(intel, mt->region);
-}
-
-
-/**
  * Upload data for a particular image.
  */
 void
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index 0d4d2f9..7ca24f9 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -165,18 +165,6 @@ void intel_miptree_release(struct intel_mipmap_tree **mt);
 GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt,
                                     struct gl_texture_image *image);
 
-/* Return a pointer to an image within a tree.  Return image stride as
- * well.
- */
-GLubyte *intel_miptree_image_map(struct intel_context *intel,
-                                 struct intel_mipmap_tree *mt,
-                                 GLuint face,
-                                 GLuint level,
-                                 GLuint * row_stride, GLuint * image_stride);
-
-void intel_miptree_image_unmap(struct intel_context *intel,
-                               struct intel_mipmap_tree *mt);
-
 void
 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
 			       GLuint level, GLuint face, GLuint depth,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 1379108..f227ab8 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -156,70 +156,91 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
    return GL_TRUE;
 }
 
-void
-intel_tex_map_level_images(struct intel_context *intel,
-			   struct intel_texture_object *intelObj,
-			   int level)
+static void
+intel_tex_map_image_for_swrast(struct intel_context *intel,
+			       struct intel_texture_image *intel_image)
 {
-   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
-   GLuint face;
+   int level = intel_image->base.Base.Level;
+   int face = intel_image->base.Base.Face;
+   struct intel_mipmap_tree *mt;
+   unsigned int x, y;
 
-   for (face = 0; face < nr_faces; face++) {
-      struct intel_texture_image *intelImage =
-	 intel_texture_image(intelObj->base.Image[face][level]);
-
-      if (intelImage && intelImage->mt) {
-	 intelImage->base.Base.Data =
-	    intel_miptree_image_map(intel,
-				    intelImage->mt,
-				    intelImage->base.Base.Face,
-				    intelImage->base.Base.Level,
-				    &intelImage->base.Base.RowStride,
-				    intelImage->base.Base.ImageOffsets);
-	 /* convert stride to texels, not bytes */
-	 intelImage->base.Base.RowStride /= intelImage->mt->cpp;
-	 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
+   if (!intel_image || !intel_image->mt)
+      return;
+
+   mt = intel_image->mt;
+
+   if (mt->target == GL_TEXTURE_3D) {
+      int i;
+
+      /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
+       * share code with the normal path.
+       */
+      for (i = 0; i < mt->level[level].depth; i++) {
+	 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
+	 intel_image->base.Base.ImageOffsets[i] = x + y * mt->region->pitch;
       }
+
+      DBG("%s \n", __FUNCTION__);
+
+      intel_image->base.Base.Data = intel_region_map(intel, mt->region);
+   } else {
+      assert(mt->level[level].depth == 1);
+      intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
+      intel_image->base.Base.ImageOffsets[0] = 0;
+
+      DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
+	  __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
+
+      intel_image->base.Base.Data = intel_region_map(intel, mt->region) +
+	 (x + y * mt->region->pitch) * mt->cpp;
    }
+
+   intel_image->base.Base.RowStride = mt->region->pitch;
 }
 
-void
-intel_tex_unmap_level_images(struct intel_context *intel,
-			     struct intel_texture_object *intelObj,
-			     int level)
+static void
+intel_tex_unmap_image_for_swrast(struct intel_context *intel,
+				 struct intel_texture_image *intel_image)
 {
-   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
-   GLuint face;
-
-   for (face = 0; face < nr_faces; face++) {
-      struct intel_texture_image *intelImage =
-	 intel_texture_image(intelObj->base.Image[face][level]);
-
-      if (intelImage && intelImage->mt) {
-	 intel_miptree_image_unmap(intel, intelImage->mt);
-	 intelImage->base.Base.Data = NULL;
-      }
+   if (intel_image && intel_image->mt) {
+      intel_region_unmap(intel, intel_image->mt->region);
+      intel_image->base.Base.Data = NULL;
    }
 }
 
 void
 intel_tex_map_images(struct intel_context *intel,
-                     struct intel_texture_object *intelObj)
+		     struct intel_texture_object *intelObj)
 {
-   int i;
+   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   int i, face;
 
    DBG("%s\n", __FUNCTION__);
 
-   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
-      intel_tex_map_level_images(intel, intelObj, i);
+   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
+      for (face = 0; face < nr_faces; face++) {
+	 struct intel_texture_image *intel_image =
+	    intel_texture_image(intelObj->base.Image[face][i]);
+
+	 intel_tex_map_image_for_swrast(intel, intel_image);
+      }
+   }
 }
 
 void
 intel_tex_unmap_images(struct intel_context *intel,
-                       struct intel_texture_object *intelObj)
+		       struct intel_texture_object *intelObj)
 {
-   int i;
+   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   int i, face;
 
-   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
-      intel_tex_unmap_level_images(intel, intelObj, i);
+   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
+      for (face = 0; face < nr_faces; face++) {
+	 struct intel_texture_image *intel_image =
+	    intel_texture_image(intelObj->base.Image[face][i]);
+
+	 intel_tex_unmap_image_for_swrast(intel, intel_image);
+      }
+   }
 }




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