Mesa (master): mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR

Ian Romanick idr at kemper.freedesktop.org
Tue Oct 4 20:18:49 UTC 2011


Module: Mesa
Branch: master
Commit: 84d71a07bb06fe5fe231b8983558fbd3608ec6f0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=84d71a07bb06fe5fe231b8983558fbd3608ec6f0

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Thu Aug 18 15:06:07 2011 -0700

mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR

Instead of relying on the mirror in the Mesa IR assembly shader, just
use the variables actually stored in the GLSL IR.  This will be a bit
slower, but nobody cares about the performance of glGetActiveAttrib.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/shader_query.cpp |   51 +++++++++++++++++++++++++++++----------
 1 files changed, 38 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6e81564..3a40a24 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -33,6 +33,7 @@
 #include "ir.h"
 #include "shaderobj.h"
 #include "program/hash_table.h"
+#include "../glsl/program.h"
 
 extern "C" {
 #include "shaderapi.h"
@@ -85,35 +86,59 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
 }
 
 void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
+_mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index,
                          GLsizei maxLength, GLsizei * length, GLint * size,
                          GLenum * type, GLcharARB * name)
 {
    GET_CURRENT_CONTEXT(ctx);
-   const struct gl_program_parameter_list *attribs = NULL;
    struct gl_shader_program *shProg;
 
    shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
    if (!shProg)
       return;
 
-   if (shProg->VertexProgram)
-      attribs = shProg->VertexProgram->Base.Attributes;
+   if (!shProg->LinkStatus) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glGetActiveAttrib(program not linked)");
+      return;
+   }
 
-   if (!attribs || index >= attribs->NumParameters) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
+   if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
       return;
    }
 
-   _mesa_copy_string(name, maxLength, length,
-                     attribs->Parameters[index].Name);
+   exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
+   unsigned current_index = 0;
+
+   foreach_list(node, ir) {
+      const ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+      if (var == NULL
+	  || var->mode != ir_var_in
+	  || var->location == -1
+	  || var->location < VERT_ATTRIB_GENERIC0)
+	 continue;
+
+      if (current_index == desired_index) {
+	 _mesa_copy_string(name, maxLength, length, var->name);
+
+	 if (size)
+	    *size = (var->type->is_array()) ? var->type->length : 1;
 
-   if (size)
-      *size = attribs->Parameters[index].Size
-         / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
+	 if (type)
+	    *type = var->type->gl_type;
 
-   if (type)
-      *type = attribs->Parameters[index].DataType;
+	 return;
+      }
+
+      current_index++;
+   }
+
+   /* If the loop did not return early, the caller must have asked for
+    * an index that did not exit.  Set an error.
+    */
+   _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
 }
 
 GLint GLAPIENTRY




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