Mesa (master): glsl: Add support for constant expression evaluation on round(), roundEven().

Eric Anholt anholt at kemper.freedesktop.org
Sun Oct 23 07:37:31 UTC 2011


Module: Mesa
Branch: master
Commit: dc637b66b25f341783efb53acc70e1bafbcba576
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=dc637b66b25f341783efb53acc70e1bafbcba576

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Sep 27 14:54:10 2011 -0700

glsl: Add support for constant expression evaluation on round(), roundEven().

v2: Avoid the C99 rounding functions, because I don't trust
get/setting the C99 rounding mode from inside our library not having
other side effects.  Instead, open-code roundEven() behavior around
Mesa's IROUND, which we're already testing for C99 rounding mode
safety.

Fixes glsl-1.30/compiler/built-in-functions/round*

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/ir_constant_expression.cpp |   29 +++++++++++++++++++++++++++++
 1 files changed, 29 insertions(+), 0 deletions(-)

diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index b3fe6cf..83f084d 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -39,6 +39,25 @@
 #include "ir_visitor.h"
 #include "glsl_types.h"
 
+/* Using C99 rounding functions for roundToEven() implementation is
+ * difficult, because round(), rint, and nearbyint() are affected by
+ * fesetenv(), which the application may have done for its own
+ * purposes.  Mesa's IROUND macro is close to what we want, but it
+ * rounds away from 0 on n + 0.5.
+ */
+static int
+round_to_even(float val)
+{
+   int rounded = IROUND(val);
+
+   if (val - floor(val) == 0.5) {
+      if (rounded % 2 != 0)
+	 rounded += val > 0 ? -1 : 1;
+   }
+
+   return rounded;
+}
+
 static float
 dot(ir_constant *op0, ir_constant *op1)
 {
@@ -196,6 +215,13 @@ ir_expression::constant_expression_value()
       }
       break;
 
+   case ir_unop_round_even:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      for (unsigned c = 0; c < op[0]->type->components(); c++) {
+	 data.f[c] = round_to_even(op[0]->value.f[c]);
+      }
+      break;
+
    case ir_unop_ceil:
       assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
@@ -1324,6 +1350,9 @@ ir_call::constant_expression_value()
 			    * op[1]->value.f[c];
 	 }
       }
+   } else if (strcmp(callee, "round") == 0 ||
+	      strcmp(callee, "roundEven") == 0) {
+      expr = new(mem_ctx) ir_expression(ir_unop_round_even, op[0]);
    } else if (strcmp(callee, "sign") == 0) {
       expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL);
    } else if (strcmp(callee, "sin") == 0) {




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