Mesa (master): mesa: introduce a clear color union to be used for int/ unsigned buffers

Dave Airlie airlied at kemper.freedesktop.org
Wed Sep 14 10:23:03 UTC 2011


Module: Mesa
Branch: master
Commit: 093dc9e548537e6c77e33064a584f849ad90dfa5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=093dc9e548537e6c77e33064a584f849ad90dfa5

Author: Dave Airlie <airlied at redhat.com>
Date:   Mon Sep 12 10:57:40 2011 +0100

mesa: introduce a clear color union to be used for int/unsigned buffers

This introduces a new gl_color_union union and moves the current
ClearColorUnclamped to use it, it removes current ClearColor completely and
renames CCU to CC, then all drivers are modified to expected unclamped floats instead.

also fixes st to use translated color in one place it wasn't.

Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/mesa/drivers/common/meta.c                |   10 ++--
 src/mesa/drivers/dri/intel/intel_blit.c       |   10 ++--
 src/mesa/drivers/dri/nouveau/nouveau_driver.c |    2 +-
 src/mesa/drivers/dri/nouveau/nouveau_util.h   |   10 +++
 src/mesa/drivers/dri/nouveau/nv20_context.c   |    2 +-
 src/mesa/drivers/dri/r200/r200_state.c        |   11 ++--
 src/mesa/drivers/dri/radeon/radeon_state.c    |   11 ++--
 src/mesa/drivers/windows/gdi/wmesa.c          |    9 ++-
 src/mesa/drivers/x11/xm_dd.c                  |   37 ++++++-----
 src/mesa/main/attrib.c                        |    8 +-
 src/mesa/main/blend.c                         |    3 +-
 src/mesa/main/clear.c                         |   82 ++++++++++---------------
 src/mesa/main/dd.h                            |    3 +-
 src/mesa/main/get.c                           |   11 ++-
 src/mesa/main/mtypes.h                        |   15 ++---
 src/mesa/state_tracker/st_cb_clear.c          |   14 ++--
 src/mesa/state_tracker/st_format.h            |    1 -
 src/mesa/swrast/s_clear.c                     |   47 ++++++++------
 18 files changed, 146 insertions(+), 140 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 2ebcd35..482bd98 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1569,10 +1569,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
 
       /* vertex colors */
       for (i = 0; i < 4; i++) {
-         verts[i].r = ctx->Color.ClearColorUnclamped[0];
-         verts[i].g = ctx->Color.ClearColorUnclamped[1];
-         verts[i].b = ctx->Color.ClearColorUnclamped[2];
-         verts[i].a = ctx->Color.ClearColorUnclamped[3];
+         verts[i].r = ctx->Color.ClearColor.f[0];
+         verts[i].g = ctx->Color.ClearColor.f[1];
+         verts[i].b = ctx->Color.ClearColor.f[2];
+         verts[i].a = ctx->Color.ClearColor.f[3];
       }
 
       /* upload new vertex data */
@@ -1679,7 +1679,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
 
    _mesa_UseProgramObjectARB(clear->ShaderProg);
    _mesa_Uniform4fvARB(clear->ColorLocation, 1,
-		       ctx->Color.ClearColorUnclamped);
+		       ctx->Color.ClearColor.f);
 
    _mesa_BindVertexArray(clear->ArrayObj);
    _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index b18dd29..a45b6e4 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -320,12 +320,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
 	 clear_val = clear_depth_value;
       } else {
 	 uint8_t clear[4];
-	 GLclampf *color = ctx->Color.ClearColor;
+	 GLfloat *color = ctx->Color.ClearColor.f;
 
-	 CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
-	 CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
-	 CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
-	 CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+	 UNCLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+	 UNCLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+	 UNCLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+	 UNCLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
 
 	 switch (irb->Base.Format) {
 	 case MESA_FORMAT_ARGB8888:
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 8b6aa82..d1e269a 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -100,7 +100,7 @@ nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
 
 		if (buf & BUFFER_BITS_COLOR) {
 			mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]);
-			value = pack_rgba_f(s->format, ctx->Color.ClearColor);
+			value = pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f);
 
 			if (mask)
 				context_drv(ctx)->surface_fill(
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
index 6d01934..8cfe26d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h
@@ -79,6 +79,16 @@ pack_rgba_f(gl_format f, float c[])
 }
 
 static inline unsigned
+pack_rgba_clamp_f(gl_format f, float c[])
+{
+	return pack_rgba_i(f, (uint8_t []) {
+			   UNCLAMPED_FLOAT_TO_UBYTE(c[RCOMP]),
+			   UNCLAMPED_FLOAT_TO_UBYTE(c[GCOMP]),
+			   UNCLAMPED_FLOAT_TO_UBYTE(c[BCOMP]),
+			   UNCLAMPED_FLOAT_TO_UBYTE(c[ACOMP]) });
+}
+
+static inline unsigned
 pack_zs_f(gl_format f, float z, uint8_t s)
 {
 	return pack_zs_i(f, FLOAT_TO_UINT(z), s);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index 2766851..87a6db1 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -59,7 +59,7 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
 			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
 
 		BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
-		OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
+		OUT_RING(chan, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));
 
 		buffers &= ~BUFFER_BITS_COLOR;
 	}
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 0a1e0b4..ee13179 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1724,7 +1724,8 @@ void r200UpdateViewportOffset( struct gl_context *ctx )
  * Miscellaneous
  */
 
-static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
+static void r200ClearColor( struct gl_context *ctx,
+                            const union gl_color_union c )
 {
    r200ContextPtr rmesa = R200_CONTEXT(ctx);
    GLubyte color[4];
@@ -1733,10 +1734,10 @@ static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
    rrb = radeon_get_colorbuffer(&rmesa->radeon);
    if (!rrb)
      return;
-   CLAMPED_FLOAT_TO_UBYTE(color[0], c[0]);
-   CLAMPED_FLOAT_TO_UBYTE(color[1], c[1]);
-   CLAMPED_FLOAT_TO_UBYTE(color[2], c[2]);
-   CLAMPED_FLOAT_TO_UBYTE(color[3], c[3]);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]);
    rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
                                              color[0], color[1],
                                              color[2], color[3] );
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index a93e618..2e716c5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -1508,7 +1508,8 @@ void radeonUpdateViewportOffset( struct gl_context *ctx )
  * Miscellaneous
  */
 
-static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
+static void radeonClearColor( struct gl_context *ctx,
+                              const union gl_color_union color )
 {
    r100ContextPtr rmesa = R100_CONTEXT(ctx);
    GLubyte c[4];
@@ -1518,10 +1519,10 @@ static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
    if (!rrb)
      return;
      
-   CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
-   CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
-   CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
-   CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
+   UNCLAMPED_FLOAT_TO_UBYTE(c[0], color.f[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(c[1], color.f[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(c[2], color.f[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(c[3], color.f[3]);
    rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
 					       c[0], c[1], c[2], c[3] );
 }
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index 35a150d..14d15ed 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -249,14 +249,15 @@ static void wmesa_flush(struct gl_context *ctx)
 /*
  * Set the color used to clear the color buffer.
  */
-static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+static void clear_color(struct gl_context *ctx,
+                        const union gl_color_union color)
 {
     WMesaContext pwc = wmesa_context(ctx);
     GLubyte col[3];
 
-    CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
-    CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
-    CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+    UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]);
+    UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1]);
+    UNCLAMPED_FLOAT_TO_UBYTE(col[2], color.f[2]);
     pwc->clearColorRef = RGB(col[0], col[1], col[2]);
     DeleteObject(pwc->clearPen);
     DeleteObject(pwc->clearBrush);
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 81d000b..52964dd 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -104,16 +104,17 @@ finish_or_flush( struct gl_context *ctx )
 
 
 static void
-clear_color( struct gl_context *ctx, const GLfloat color[4] )
+clear_color( struct gl_context *ctx,
+             const union gl_color_union color )
 {
    if (ctx->DrawBuffer->Name == 0) {
       const XMesaContext xmesa = XMESA_CONTEXT(ctx);
       XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
 
-      CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
-      CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
-      CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
-      CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
+      UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
+      UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
+      UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
+      UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
       xmesa->clearpixel = xmesa_color_to_pixel( ctx,
                                                 xmesa->clearcolor[0],
                                                 xmesa->clearcolor[1],
@@ -770,17 +771,18 @@ enable( struct gl_context *ctx, GLenum pname, GLboolean state )
 
 
 static void
-clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] )
+clear_color_HPCR_ximage( struct gl_context *ctx,
+                         const union gl_color_union color )
 {
    int i;
    const XMesaContext xmesa = XMESA_CONTEXT(ctx);
 
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
 
-   if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
+   if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
       /* black is black */
       memset( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
               sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
@@ -804,17 +806,18 @@ clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] )
 
 
 static void
-clear_color_HPCR_pixmap( struct gl_context *ctx, const GLfloat color[4] )
+clear_color_HPCR_pixmap( struct gl_context *ctx,
+                         const union gl_color_union color )
 {
    int i;
    const XMesaContext xmesa = XMESA_CONTEXT(ctx);
 
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
-   CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
 
-   if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
+   if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
       /* black is black */
       for (i=0; i<16; i++) {
          XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 5731004..9767740 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -884,10 +884,10 @@ _mesa_PopAttrib(void)
 
                color = (const struct gl_colorbuffer_attrib *) attr->data;
                _mesa_ClearIndex((GLfloat) color->ClearIndex);
-               _mesa_ClearColor(color->ClearColorUnclamped[0],
-                                color->ClearColorUnclamped[1],
-                                color->ClearColorUnclamped[2],
-                                color->ClearColorUnclamped[3]);
+               _mesa_ClearColor(color->ClearColor.f[0],
+                                color->ClearColor.f[1],
+                                color->ClearColor.f[2],
+                                color->ClearColor.f[3]);
                _mesa_IndexMask(color->IndexMask);
                if (!ctx->Extensions.EXT_draw_buffers2) {
                   _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 1856f00..4214a66 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -795,8 +795,7 @@ void _mesa_init_color( struct gl_context * ctx )
    ctx->Color.IndexMask = ~0u;
    memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
    ctx->Color.ClearIndex = 0;
-   ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
-   ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
+   ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 );
    ctx->Color.AlphaEnabled = GL_FALSE;
    ctx->Color.AlphaFunc = GL_ALWAYS;
    ctx->Color.AlphaRef = 0;
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index fa95e45..301fe69 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -83,16 +83,11 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
    tmp[2] = blue;
    tmp[3] = alpha;
 
-   if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
+   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
       return; /* no change */
 
    FLUSH_VERTICES(ctx, _NEW_COLOR);
-   COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
-
-   ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
-   ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
-   ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
-   ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
+   COPY_4V(ctx->Color.ClearColor.f, tmp);
 
    if (ctx->Driver.ClearColor) {
       /* it's OK to call glClearColor in CI mode but it should be a NOP */
@@ -110,25 +105,22 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
 void GLAPIENTRY
 _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
 {
-   GLfloat tmp[4];
+   GLint tmp[4];
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   tmp[0] = (GLfloat) r;
-   tmp[1] = (GLfloat) g;
-   tmp[2] = (GLfloat) b;
-   tmp[3] = (GLfloat) a;
+   tmp[0] = r;
+   tmp[1] = g;
+   tmp[2] = b;
+   tmp[3] = a;
 
-   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
       return; /* no change */
 
    FLUSH_VERTICES(ctx, _NEW_COLOR);
+   COPY_4V(ctx->Color.ClearColor.i, tmp);
 
-   /* XXX we should eventually have a float/int/uint union for
-    * the ctx->Color.ClearColor state.
-    */
-   COPY_4V(ctx->Color.ClearColor, tmp);
-
+   /* these should be NOP calls for drivers supporting EXT_texture_integer */
    if (ctx->Driver.ClearColor) {
       ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
    }
@@ -141,25 +133,22 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
 void GLAPIENTRY
 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
 {
-   GLfloat tmp[4];
+   GLuint tmp[4];
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   tmp[0] = (GLfloat) r;
-   tmp[1] = (GLfloat) g;
-   tmp[2] = (GLfloat) b;
-   tmp[3] = (GLfloat) a;
+   tmp[0] = r;
+   tmp[1] = g;
+   tmp[2] = b;
+   tmp[3] = a;
 
-   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui))
       return; /* no change */
 
    FLUSH_VERTICES(ctx, _NEW_COLOR);
+   COPY_4V(ctx->Color.ClearColor.ui, tmp);
 
-   /* XXX we should eventually have a float/int/uint union for
-    * the ctx->Color.ClearColor state.
-    */
-   COPY_4V(ctx->Color.ClearColor, tmp);
-
+   /* these should be NOP calls for drivers supporting EXT_texture_integer */
    if (ctx->Driver.ClearColor) {
       ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
    }
@@ -364,21 +353,18 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
             return;
          }
          else if (mask) {
-            /* XXX note: we're putting the integer clear values into the
-             * floating point state var.  This will not always work.  We'll
-             * need a new ctx->Driver.ClearBuffer() hook....
-             */
-            GLclampf clearSave[4];
+            union gl_color_union clearSave;
+
             /* save color */
-            COPY_4V(clearSave, ctx->Color.ClearColor);
+            clearSave = ctx->Color.ClearColor;
             /* set color */
-            COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+            COPY_4V(ctx->Color.ClearColor.i, value);
             if (ctx->Driver.ClearColor)
                ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
             /* clear buffer(s) */
             ctx->Driver.Clear(ctx, mask);
             /* restore color */
-            COPY_4V(ctx->Color.ClearColor, clearSave);
+            ctx->Color.ClearColor = clearSave;
             if (ctx->Driver.ClearColor)
                ctx->Driver.ClearColor(ctx, clearSave);
          }
@@ -418,21 +404,18 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
             return;
          }
          else if (mask) {
-            /* XXX note: we're putting the uint clear values into the
-             * floating point state var.  This will not always work.  We'll
-             * need a new ctx->Driver.ClearBuffer() hook....
-             */
-            GLclampf clearSave[4];
+            union gl_color_union clearSave;
+
             /* save color */
-            COPY_4V(clearSave, ctx->Color.ClearColor);
+            clearSave = ctx->Color.ClearColor;
             /* set color */
-            COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+            COPY_4V(ctx->Color.ClearColor.ui, value);
             if (ctx->Driver.ClearColor)
                ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
             /* clear buffer(s) */
             ctx->Driver.Clear(ctx, mask);
             /* restore color */
-            COPY_4V(ctx->Color.ClearColor, clearSave);
+            ctx->Color.ClearColor = clearSave;
             if (ctx->Driver.ClearColor)
                ctx->Driver.ClearColor(ctx, clearSave);
          }
@@ -495,17 +478,18 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
             return;
          }
          else if (mask) {
-            GLclampf clearSave[4];
+            union gl_color_union clearSave;
+
             /* save color */
-            COPY_4V(clearSave, ctx->Color.ClearColor);
+            clearSave = ctx->Color.ClearColor;
             /* set color */
-            COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+            COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf);
             if (ctx->Driver.ClearColor)
                ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
             /* clear buffer(s) */
             ctx->Driver.Clear(ctx, mask);
             /* restore color */
-            COPY_4V(ctx->Color.ClearColor, clearSave);
+            ctx->Color.ClearColor = clearSave;
             if (ctx->Driver.ClearColor)
                ctx->Driver.ClearColor(ctx, clearSave);
          }
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index b77e4f0..d6cc019 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -589,7 +589,8 @@ struct dd_function_table {
                               GLenum sfactorRGB, GLenum dfactorRGB,
                               GLenum sfactorA, GLenum dfactorA);
    /** Specify clear values for the color buffers */
-   void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
+   void (*ClearColor)(struct gl_context *ctx,
+                      const union gl_color_union color);
    /** Specify the clear value for the depth buffer */
    void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
    /** Specify the clear value for the stencil buffer */
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 069254b..a777bd8 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1673,10 +1673,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
       break;
    case GL_COLOR_CLEAR_VALUE:
-      if(ctx->Color._ClampFragmentColor)
-         COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
-      else
-         COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
+      if(ctx->Color._ClampFragmentColor) {
+         v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
+         v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
+         v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
+         v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
+      } else
+         COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
       break;
    case GL_BLEND_COLOR_EXT:
       if(ctx->Color._ClampFragmentColor)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ae500b4..a439f12 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -719,6 +719,11 @@ struct gl_accum_attrib
    GLfloat ClearColor[4];	/**< Accumulation buffer clear color */
 };
 
+union gl_color_union {
+   GLfloat f[4];
+   GLint i[4];
+   GLuint ui[4];
+};
 
 /**
  * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
@@ -726,9 +731,7 @@ struct gl_accum_attrib
 struct gl_colorbuffer_attrib
 {
    GLuint ClearIndex;			/**< Index to use for glClear */
-   GLfloat ClearColorUnclamped[4];              /**< Color to use for glClear*/
-   GLclampf ClearColor[4];               /**< Color to use for glClear */
-
+   union gl_color_union ClearColor;     /**< Color to use for glClear - this vale is unclamped */
    GLuint IndexMask;			/**< Color index write mask */
    GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
 
@@ -1356,11 +1359,7 @@ struct gl_sampler_object
    GLenum WrapR;		/**< R-axis texture image wrap mode */
    GLenum MinFilter;		/**< minification filter */
    GLenum MagFilter;		/**< magnification filter */
-   union {
-      GLfloat f[4];
-      GLuint ui[4];
-      GLint i[4];
-   } BorderColor;               /**< Interpreted according to texture format */
+   union gl_color_union BorderColor;  /**< Interpreted according to texture format */
    GLfloat MinLod;		/**< min lambda, OpenGL 1.2 */
    GLfloat MaxLod;		/**< max lambda, OpenGL 1.2 */
    GLfloat LodBias;		/**< OpenGL 1.4 */
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 117000b..a4799e3 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -323,9 +323,9 @@ clear_with_quad(struct gl_context *ctx,
    set_vertex_shader(st);
 
    if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
-      st_translate_color(ctx->Color.ClearColorUnclamped,
-                         ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
-                         clearColor);
+      st_translate_color(ctx->Color.ClearColor.f,
+                               ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+                               clearColor);
    }
 
    /* draw quad matching scissor rect */
@@ -582,12 +582,12 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
          clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
 
       if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
-         st_translate_color(ctx->Color.ClearColor,
-                            ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
-                            clearColor);
+         st_translate_color(ctx->Color.ClearColor.f,
+			    ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+			    clearColor);
       }
 
-      st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped,
+      st->pipe->clear(st->pipe, clear_buffers, clearColor,
                       ctx->Depth.Clear, ctx->Stencil.Clear);
    }
    if (mask & BUFFER_BIT_ACCUM)
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
index 1c1f596..10ffeaa 100644
--- a/src/mesa/state_tracker/st_format.h
+++ b/src/mesa/state_tracker/st_format.h
@@ -83,5 +83,4 @@ extern void
 st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
                    GLfloat colorOut[4]);
 
-
 #endif /* ST_FORMAT_H */
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 9e9b531..16d1cdb 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -60,20 +60,20 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r
    span.array->ChanType = rb->DataType;
    if (span.array->ChanType == GL_UNSIGNED_BYTE) {
       GLubyte clearColor[4];
-      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
-      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
-      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
-      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
+      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
+      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
+      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
       for (i = 0; i < width; i++) {
          COPY_4UBV(span.array->rgba[i], clearColor);
       }
    }
    else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
       GLushort clearColor[4];
-      UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
-      UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
-      UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
-      UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+      UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
+      UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
+      UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
+      UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
       for (i = 0; i < width; i++) {
          COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
       }
@@ -81,10 +81,10 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r
    else {
       ASSERT(span.array->ChanType == GL_FLOAT);
       for (i = 0; i < width; i++) {
-         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
-         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
-         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
-         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
+         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]);
+         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]);
+         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]);
+         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]);
       }
    }
 
@@ -115,6 +115,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf
    GLubyte clear8[4];
    GLushort clear16[4];
    GLvoid *clearVal;
+   GLfloat clearFloat[4];
    GLint i;
 
    ASSERT(ctx->Color.ColorMask[buf][0] &&
@@ -126,21 +127,25 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf
 
    switch (rb->DataType) {
       case GL_UNSIGNED_BYTE:
-         UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
-         UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
-         UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
-         UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]);
+         UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]);
          clearVal = clear8;
          break;
       case GL_UNSIGNED_SHORT:
-         UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
-         UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
-         UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
-         UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]);
+         UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]);
          clearVal = clear16;
          break;
       case GL_FLOAT:
-         clearVal = ctx->Color.ClearColor;
+         clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
+         clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
+         clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
+         clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
+         clearVal = clearFloat;
          break;
       default:
          _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");




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