Mesa (master): swrast: always call _swrast_choose_texture_sample_func()
Brian Paul
brianp at kemper.freedesktop.org
Mon Sep 26 21:04:33 UTC 2011
Module: Mesa
Branch: master
Commit: c5943d6c1cc4eedbea088bc1f611abc153e90524
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c5943d6c1cc4eedbea088bc1f611abc153e90524
Author: Brian Paul <brianp at vmware.com>
Date: Mon Sep 26 14:39:52 2011 -0600
swrast: always call _swrast_choose_texture_sample_func()
_swrast_choose_texture_sample_func() handles null texture object pointers
and will return the "null" sampler function which returns (0,0,0,1). This
fixes a minor regression from ce82914f5ad4bb9148370826099925590e9798fd
---
src/mesa/swrast/s_context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 0c33dff..a4acac2 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -476,8 +476,8 @@ _swrast_update_texture_samplers(struct gl_context *ctx)
*/
if (tObj) {
_mesa_update_fetch_functions(tObj);
- swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
}
+ swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
}
}
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