Mesa (master): glsl: Add support for parsing [iu] samplerBuffer types in GLSL 1.40.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Apr 9 21:50:33 UTC 2012
Module: Mesa
Branch: master
Commit: 659855252107debc47dbac8ec7985e1024d7ab5c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=659855252107debc47dbac8ec7985e1024d7ab5c
Author: Eric Anholt <eric at anholt.net>
Date: Mon Mar 26 14:13:17 2012 -0700
glsl: Add support for parsing [iu]samplerBuffer types in GLSL 1.40.
The samplerBuffer type will be undefined in !glsl 1.40, and the
keyword is marked as reserved. The [iu]samplerBuffer types are not
marked as reserved pre-1.40, so they don't have separate tokens and
fall through to normal type handling.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/glsl_parser.yy | 1 +
src/glsl/glsl_types.cpp | 5 ++++-
2 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 26cdc16..920213c 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1405,6 +1405,7 @@ basic_type_specifier_nonarray:
| SAMPLER2DARRAY { $$ = "sampler2DArray"; }
| SAMPLER1DARRAYSHADOW { $$ = "sampler1DArrayShadow"; }
| SAMPLER2DARRAYSHADOW { $$ = "sampler2DArrayShadow"; }
+ | SAMPLERBUFFER { $$ = "samplerBuffer"; }
| ISAMPLER1D { $$ = "isampler1D"; }
| ISAMPLER2D { $$ = "isampler2D"; }
| ISAMPLER3D { $$ = "isampler3D"; }
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 069ebd1..8a34b8e 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -146,7 +146,6 @@ glsl_type::sampler_index() const
case GLSL_SAMPLER_DIM_RECT:
return TEXTURE_RECT_INDEX;
case GLSL_SAMPLER_DIM_BUF:
- assert(!"FINISHME: Implement ARB_texture_buffer_object");
return TEXTURE_BUFFER_INDEX;
case GLSL_SAMPLER_DIM_EXTERNAL:
return TEXTURE_EXTERNAL_INDEX;
@@ -213,6 +212,10 @@ glsl_type::generate_140_types(glsl_symbol_table *symtab)
add_types_to_symbol_table(symtab, builtin_140_types,
Elements(builtin_140_types), false);
+
+ add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
+ Elements(builtin_EXT_texture_buffer_object_types),
+ false);
}
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