Mesa (master): draw: Use symbolic primitive names in debug output.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Tue Dec 4 19:35:24 UTC 2012


Module: Mesa
Branch: master
Commit: d1864273f2fb83c4c2afeb8a3eb84f44ada00b47
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d1864273f2fb83c4c2afeb8a3eb84f44ada00b47

Author: José Fonseca <jfonseca at vmware.com>
Date:   Thu Nov 15 20:36:55 2012 +0000

draw: Use symbolic primitive names in debug output.

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/gallium/auxiliary/draw/draw_gs.c |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 60e3952..3b3ff21 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -424,9 +424,10 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
                 __FUNCTION__, num_input_verts, num_in_primitives);
    debug_printf("\tlinear = %d, prim_info->count = %d\n",
                 input_prim->linear, input_prim->count);
-   debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
-                input_prim->prim, shader->input_primitive,
-                shader->output_primitive,
+   debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
+                u_prim_name(input_prim->prim),
+                u_prim_name(shader->input_primitive),
+                u_prim_name(shader->output_primitive),
                 shader->max_output_vertices);
 #endif
 




More information about the mesa-commit mailing list