Mesa (master): draw: Use symbolic primitive names in debug output.
Jose Fonseca
jrfonseca at kemper.freedesktop.org
Tue Dec 4 19:35:24 UTC 2012
Module: Mesa
Branch: master
Commit: d1864273f2fb83c4c2afeb8a3eb84f44ada00b47
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d1864273f2fb83c4c2afeb8a3eb84f44ada00b47
Author: José Fonseca <jfonseca at vmware.com>
Date: Thu Nov 15 20:36:55 2012 +0000
draw: Use symbolic primitive names in debug output.
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/gallium/auxiliary/draw/draw_gs.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 60e3952..3b3ff21 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -424,9 +424,10 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
__FUNCTION__, num_input_verts, num_in_primitives);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
- debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
- input_prim->prim, shader->input_primitive,
- shader->output_primitive,
+ debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
+ u_prim_name(input_prim->prim),
+ u_prim_name(shader->input_primitive),
+ u_prim_name(shader->output_primitive),
shader->max_output_vertices);
#endif
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