Mesa (master): Set es_version to false when using FF fragment shading in meta ops
Ian Romanick
idr at kemper.freedesktop.org
Sat Dec 8 00:30:31 UTC 2012
Module: Mesa
Branch: master
Commit: 6cffdb1ca0ae0f60a77dfc070a5685f014e35438
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6cffdb1ca0ae0f60a77dfc070a5685f014e35438
Author: Paul Berry <stereotype441 at gmail.com>
Date: Wed Aug 8 11:30:42 2012 -0700
Set es_version to false when using FF fragment shading in meta ops
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/main/ff_fragment_shader.cpp | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 3a80ab7..02b4707 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1309,6 +1309,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.shader_program->InternalSeparateShader = GL_TRUE;
state->language_version = 130;
+ state->es_shader = false;
if (ctx->Extensions.OES_EGL_image_external)
state->OES_EGL_image_external_enable = true;
_mesa_glsl_initialize_types(state);
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