Mesa (master): Set es_version to false when using FF fragment shading in meta ops

Ian Romanick idr at kemper.freedesktop.org
Sat Dec 8 00:30:31 UTC 2012


Module: Mesa
Branch: master
Commit: 6cffdb1ca0ae0f60a77dfc070a5685f014e35438
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6cffdb1ca0ae0f60a77dfc070a5685f014e35438

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Wed Aug  8 11:30:42 2012 -0700

Set es_version to false when using FF fragment shading in meta ops

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/main/ff_fragment_shader.cpp |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 3a80ab7..02b4707 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1309,6 +1309,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
    p.shader_program->InternalSeparateShader = GL_TRUE;
 
    state->language_version = 130;
+   state->es_shader = false;
    if (ctx->Extensions.OES_EGL_image_external)
       state->OES_EGL_image_external_enable = true;
    _mesa_glsl_initialize_types(state);




More information about the mesa-commit mailing list