Mesa (master): glsl_to_tgsi: fix texture offset translation
Dave Airlie
airlied at kemper.freedesktop.org
Mon Dec 10 04:29:21 UTC 2012
Module: Mesa
Branch: master
Commit: af2d9affb19e34e8de08420cee83aeb3da02d4be
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=af2d9affb19e34e8de08420cee83aeb3da02d4be
Author: Dave Airlie <airlied at gmail.com>
Date: Mon Dec 10 12:23:47 2012 +1000
glsl_to_tgsi: fix texture offset translation
I noticed the texelFetch offset test failed on 2D rect samplers
with GLSL 1.40. This is because I wrote the immediate->offset
translation wrong.
Fixed the translation to actually use the ureg info to set the
offsets up.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index e8a174c..efbbed2 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4243,14 +4243,17 @@ translate_tex_offset(struct st_translate *t,
const struct tgsi_texture_offset *in_offset)
{
struct tgsi_texture_offset offset;
+ struct ureg_src imm_src;
assert(in_offset->File == PROGRAM_IMMEDIATE);
+ imm_src = t->immediates[in_offset->Index];
+ offset.File = imm_src.File;
+ offset.Index = imm_src.Index;
+ offset.SwizzleX = imm_src.SwizzleX;
+ offset.SwizzleY = imm_src.SwizzleY;
+ offset.SwizzleZ = imm_src.SwizzleZ;
offset.File = TGSI_FILE_IMMEDIATE;
- offset.Index = in_offset->Index;
- offset.SwizzleX = in_offset->SwizzleX;
- offset.SwizzleY = in_offset->SwizzleY;
- offset.SwizzleZ = in_offset->SwizzleZ;
offset.Padding = 0;
return offset;
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