Mesa (master): llvmpipe: remove unneeded draw_flush() call
Brian Paul
brianp at kemper.freedesktop.org
Wed Dec 12 15:51:36 UTC 2012
Module: Mesa
Branch: master
Commit: 8ef27e8fa9d4b3c854d7d3c20e26ede7d2147753
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8ef27e8fa9d4b3c854d7d3c20e26ede7d2147753
Author: Brian Paul <brianp at vmware.com>
Date: Mon Dec 10 10:32:07 2012 -0700
llvmpipe: remove unneeded draw_flush() call
This is redundant since we're calling draw_bind_fragment_shader()
which already does a flush.
v2: the redundant flush in llvmpipe_set_constant_buffer() has
already been removed by commit 3427466e6dbbb8db7c1ecda6b3859ca1cc5827a3
Reviewed-by: José Fonseca <jfonseca at vmware.com>
---
src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index bf59a43..5a8351b 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2312,8 +2312,6 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
if (llvmpipe->fs == fs)
return;
- draw_flush(llvmpipe->draw);
-
llvmpipe->fs = (struct lp_fragment_shader *) fs;
draw_bind_fragment_shader(llvmpipe->draw,
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