Mesa (master): i965: Scale shader_time to compensate for resets.

Eric Anholt anholt at kemper.freedesktop.org
Fri Dec 14 23:25:13 UTC 2012


Module: Mesa
Branch: master
Commit: f74560f3fb516971e6a7b03a2382db2f58699f59
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f74560f3fb516971e6a7b03a2382db2f58699f59

Author: Eric Anholt <eric at anholt.net>
Date:   Mon Dec 10 09:44:19 2012 -0800

i965: Scale shader_time to compensate for resets.

Some shaders experience resets more than others, which skews the numbers
reported.  Attempt to correct for this by linearly scaling according to
the number of resets that happen.

Note that will not be accurate if invocations of shaders have varying
times and longer invocations are more likely to reset.  However, this
should at least be better than the previous situation.

---

 src/mesa/drivers/dri/i965/brw_context.h |    6 +++
 src/mesa/drivers/dri/i965/brw_fs.cpp    |   10 +++-
 src/mesa/drivers/dri/i965/brw_program.c |   72 ++++++++++++++++++++++++++++---
 src/mesa/drivers/dri/i965/brw_vec4.cpp  |    4 +-
 4 files changed, 83 insertions(+), 9 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index dc25cab..eba9eb5 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -655,8 +655,14 @@ struct brw_tracked_state {
 enum shader_time_shader_type {
    ST_NONE,
    ST_VS,
+   ST_VS_WRITTEN,
+   ST_VS_RESET,
    ST_FS8,
+   ST_FS8_WRITTEN,
+   ST_FS8_RESET,
    ST_FS16,
+   ST_FS16_WRITTEN,
+   ST_FS16_RESET,
 };
 
 /* Flags for brw->state.cache.
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 2f4c669..f428a83 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -505,12 +505,16 @@ fs_visitor::emit_shader_time_end()
 {
    current_annotation = "shader time end";
 
-   enum shader_time_shader_type type;
+   enum shader_time_shader_type type, written_type, reset_type;
    if (dispatch_width == 8) {
       type = ST_FS8;
+      written_type = ST_FS8_WRITTEN;
+      reset_type = ST_FS8_RESET;
    } else {
       assert(dispatch_width == 16);
       type = ST_FS16;
+      written_type = ST_FS16_WRITTEN;
+      reset_type = ST_FS16_RESET;
    }
 
    fs_reg shader_end_time = get_timestamp();
@@ -537,7 +541,9 @@ fs_visitor::emit_shader_time_end()
    emit(ADD(diff, diff, fs_reg(-2u)));
 
    emit_shader_time_write(type, diff);
-
+   emit_shader_time_write(written_type, fs_reg(1u));
+   emit(BRW_OPCODE_ELSE);
+   emit_shader_time_write(reset_type, fs_reg(1u));
    emit(BRW_OPCODE_ENDIF);
 
    pop_force_uncompressed();
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 1859041..0358241 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -222,16 +222,73 @@ compare_time(const void *a, const void *b)
 }
 
 static void
+get_written_and_reset(struct brw_context *brw, int i,
+                      uint64_t *written, uint64_t *reset)
+{
+   enum shader_time_shader_type type = brw->shader_time.types[i];
+   assert(type == ST_VS || type == ST_FS8 || type == ST_FS16);
+
+   /* Find where we recorded written and reset. */
+   int wi, ri;
+
+   for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
+      ;
+
+   for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
+      ;
+
+   *written = brw->shader_time.cumulative[wi];
+   *reset = brw->shader_time.cumulative[ri];
+}
+
+static void
 brw_report_shader_time(struct brw_context *brw)
 {
    if (!brw->shader_time.bo || !brw->shader_time.num_entries)
       return;
 
+   uint64_t scaled[brw->shader_time.num_entries];
    uint64_t *sorted[brw->shader_time.num_entries];
    double total = 0;
    for (int i = 0; i < brw->shader_time.num_entries; i++) {
-      sorted[i] = &brw->shader_time.cumulative[i];
-      total += brw->shader_time.cumulative[i];
+      uint64_t written = 0, reset = 0;
+
+      sorted[i] = &scaled[i];
+
+      switch (brw->shader_time.types[i]) {
+      case ST_VS_WRITTEN:
+      case ST_VS_RESET:
+      case ST_FS8_WRITTEN:
+      case ST_FS8_RESET:
+      case ST_FS16_WRITTEN:
+      case ST_FS16_RESET:
+         /* We'll handle these when along with the time. */
+         scaled[i] = 0;
+         continue;
+
+      case ST_VS:
+      case ST_FS8:
+      case ST_FS16:
+         get_written_and_reset(brw, i, &written, &reset);
+         break;
+
+      default:
+         /* I sometimes want to print things that aren't the 3 shader times.
+          * Just print the sum in that case.
+          */
+         written = 1;
+         reset = 0;
+         break;
+      }
+
+      uint64_t time = brw->shader_time.cumulative[i];
+      if (written) {
+         scaled[i] = time / written * (written + reset);
+      } else {
+         scaled[i] = time;
+      }
+
+      total += scaled[i];
    }
 
    if (total == 0) {
@@ -245,7 +302,10 @@ brw_report_shader_time(struct brw_context *brw)
    printf("type   ID      cycles spent                   %% of total\n");
    for (int s = 0; s < brw->shader_time.num_entries; s++) {
       /* Work back from the sorted pointers times to a time to print. */
-      int i = sorted[s] - brw->shader_time.cumulative;
+      int i = sorted[s] - scaled;
+
+      if (scaled[i] == 0)
+         continue;
 
       int shader_num = -1;
       if (brw->shader_time.programs[i]) {
@@ -268,9 +328,9 @@ brw_report_shader_time(struct brw_context *brw)
       }
 
       printf("%16lld (%7.2f Gcycles)      %4.1f%%\n",
-             (long long)brw->shader_time.cumulative[i],
-             (double)brw->shader_time.cumulative[i] / 1000000000.0,
-             (double)brw->shader_time.cumulative[i] / total * 100.0);
+             (long long)scaled[i],
+             (double)scaled[i] / 1000000000.0,
+             (double)scaled[i] / total * 100.0);
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 28199dd..436ba97 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1104,7 +1104,9 @@ vec4_visitor::emit_shader_time_end()
    emit(ADD(diff, src_reg(diff), src_reg(-2u)));
 
    emit_shader_time_write(ST_VS, src_reg(diff));
-
+   emit_shader_time_write(ST_VS_WRITTEN, src_reg(1u));
+   emit(BRW_OPCODE_ELSE);
+   emit_shader_time_write(ST_VS_RESET, src_reg(1u));
    emit(BRW_OPCODE_ENDIF);
 }
 




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