Mesa (master): i965: vs: Add fixup for textureSize with cube array samplers

Eric Anholt anholt at kemper.freedesktop.org
Fri Dec 14 23:37:13 UTC 2012


Module: Mesa
Branch: master
Commit: f6a3fda25d2d9cf825c38e3e46f7cf44bd7c99e1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f6a3fda25d2d9cf825c38e3e46f7cf44bd7c99e1

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Thu Nov 22 21:32:08 2012 +1300

i965: vs: Add fixup for textureSize with cube array samplers

V3: Fixed weird whitespace
V4: Use sampler's type rather than variable's type; otherwise broken
    with arrays of samplers. (Thanks Eric)
v5: Fix a couple more style nits (by anholt)

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |   13 +++++++++++++
 1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 97593d0..104057c 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2117,6 +2117,19 @@ vec4_visitor::visit(ir_texture *ir)
 
    emit(inst);
 
+   /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
+    * spec requires layers.
+    */
+   if (ir->op == ir_txs) {
+      glsl_type const *type = ir->sampler->type;
+      if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
+          type->sampler_array) {
+         emit_math(SHADER_OPCODE_INT_QUOTIENT,
+                   with_writemask(inst->dst, WRITEMASK_Z),
+                   src_reg(inst->dst), src_reg(6));
+      }
+   }
+
    swizzle_result(ir, src_reg(inst->dst), sampler);
 }
 




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