Mesa (master): i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
Eric Anholt
anholt at kemper.freedesktop.org
Fri Dec 28 19:03:49 UTC 2012
Module: Mesa
Branch: master
Commit: 12751ef2a70f2e8ce06b116d69e475dfa5dc6f38
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=12751ef2a70f2e8ce06b116d69e475dfa5dc6f38
Author: Eric Anholt <eric at anholt.net>
Date: Wed Nov 21 14:33:52 2012 -0800
i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
We don't need them now that our set of parameter pointers points at the
GL core storage for them. This should save memory/bandwidth/overhead in
uniform updates.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 951b5f4..1e8d574 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
return false;
prog->Parameters = _mesa_new_parameter_list();
- _mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
- prog->Parameters);
-
if (stage == 0) {
struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
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