Mesa (master): mesa: Only end render-to-texture at bind time for drawbuffers.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Feb 17 21:49:27 UTC 2012
Module: Mesa
Branch: master
Commit: a1fd13fff18f95b83fabf3428689ff47abb5c5f8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a1fd13fff18f95b83fabf3428689ff47abb5c5f8
Author: Eric Anholt <eric at anholt.net>
Date: Fri Feb 10 12:05:16 2012 -0800
mesa: Only end render-to-texture at bind time for drawbuffers.
If we're only starting for new draw buffers, why would we end for old
read buffers along with draw buffers?
---
src/mesa/main/fbobject.c | 7 ++-----
1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 7f9ba4a..6ee062d 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1758,11 +1758,8 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
if (bindDrawBuf) {
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
- /* check if old read/draw buffers were render-to-texture */
- if (!bindReadBuf)
- check_end_texture_render(ctx, oldReadFb);
-
- if (oldDrawFb != oldReadFb)
+ /* check if old framebuffer had any texture attachments */
+ if (oldDrawFb)
check_end_texture_render(ctx, oldDrawFb);
/* check if newly bound framebuffer has any texture attachments */
More information about the mesa-commit
mailing list