Mesa (master): i965: Only set Last Render Target Select on the last FB write.
Kenneth Graunke
kwg at kemper.freedesktop.org
Tue Feb 21 20:36:34 UTC 2012
Module: Mesa
Branch: master
Commit: 172bb92db1a3c317867d9cfec6f15c09c37a0f6c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=172bb92db1a3c317867d9cfec6f15c09c37a0f6c
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sat Feb 18 21:29:29 2012 -0800
i965: Only set Last Render Target Select on the last FB write.
Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
which all use MRT (multiple render targets).
NOTE: This is a candidate for release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
Reviewed-by: Eric Anholt <eric at anholt.net>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_eu_emit.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 839f6c3..179b59a 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -2270,7 +2270,7 @@ void brw_fb_WRITE(struct brw_compile *p,
msg_type,
msg_length,
header_present,
- 1, /* last render target write */
+ eot, /* last render target write */
response_length,
eot,
0 /* send_commit_msg */);
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