Mesa (master): mesa: Avoid revalidating shine tables in _tnl_RasterPos.
Mathias Fröhlich
frohlich at kemper.freedesktop.org
Wed Feb 29 19:42:11 UTC 2012
Module: Mesa
Branch: master
Commit: 7793a63d3d3a0cf403b7f51dd3a72e4c37ebfb16
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7793a63d3d3a0cf403b7f51dd3a72e4c37ebfb16
Author: Mathias Fröhlich <Mathias.Froehlich at gmx.net>
Date: Wed Feb 29 18:19:34 2012 +0100
mesa: Avoid revalidating shine tables in _tnl_RasterPos.
Now that _tnl_RasterPos no longer uses the shine tables, avoid
revalidating them.
Reviewed-by: Alex Deucher <alexdeucher at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
---
src/mesa/tnl/t_rasterpos.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 38f63b2..50b5fcb 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -123,8 +123,6 @@ shade_rastpos(struct gl_context *ctx,
const struct gl_light *light;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
- _mesa_validate_all_lighting_tables( ctx );
-
COPY_3V(diffuseColor, base[0]);
diffuseColor[3] = CLAMP(
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
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