Mesa (master): glsl_to_tgsi: v2 Invalidate and revalidate uniform backing storage

Alex Deucher agd5f at kemper.freedesktop.org
Tue Jan 3 14:30:22 UTC 2012


Module: Mesa
Branch: master
Commit: d4bf5cefb0943a196c603360187493e270a66442
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d4bf5cefb0943a196c603360187493e270a66442

Author: Vadim Girlin <vadimgirlin at gmail.com>
Date:   Thu Dec 22 18:35:35 2011 +0400

glsl_to_tgsi: v2 Invalidate and revalidate uniform backing storage

If glUniform1i and friends are going to dump data directly in
driver-allocated, the pointers have to be updated when the storage
moves.  This should fix the regressions seen with commit 7199096.

I'm not sure if this is the only place that needs this treatment.  I'm
a little uncertain about the various functions in st_glsl_to_tgsi that
modify the TGSI IR and try to propagate changes about that up to the
gl_program.  That seems sketchy to me.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>

v2:

Revalidate when shader_program is not NULL.
Update the pointers for all _LinkedShaders.
Init glsl_to_tgsi_visitor::shader_program to NULL in the
get_pixel_transfer_visitor & get_bitmap_visitor.

Signed-off-by: Vadim Girlin <vadimgirlin at gmail.com>

---

 src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   25 +++++++++++++++++++++++++
 1 files changed, 25 insertions(+), 0 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index eb44df2..cecceca 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -3716,6 +3716,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
    /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
    v->ctx = original->ctx;
    v->prog = prog;
+   v->shader_program = NULL;
    v->glsl_version = original->glsl_version;
    v->native_integers = original->native_integers;
    v->options = original->options;
@@ -3845,6 +3846,7 @@ get_bitmap_visitor(struct st_fragment_program *fp,
    /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
    v->ctx = original->ctx;
    v->prog = prog;
+   v->shader_program = NULL;
    v->glsl_version = original->glsl_version;
    v->native_integers = original->native_integers;
    v->options = original->options;
@@ -4558,6 +4560,15 @@ st_translate_program(
    t->pointSizeOutIndex = -1;
    t->prevInstWrotePointSize = GL_FALSE;
 
+   if (program->shader_program) {
+      for (i = 0; i < program->shader_program->NumUserUniformStorage; i++) {
+         struct gl_uniform_storage *const storage =
+               &program->shader_program->UniformStorage[i];
+
+         _mesa_uniform_detach_all_driver_storage(storage);
+      }
+   }
+
    /*
     * Declare input attributes.
     */
@@ -4784,6 +4795,20 @@ st_translate_program(
                        t->insn[t->labels[i].branch_target]);
    }
 
+   if (program->shader_program) {
+      /* This has to be done last.  Any operation the can cause
+       * prog->ParameterValues to get reallocated (e.g., anything that adds a
+       * program constant) has to happen before creating this linkage.
+       */
+      for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+         if (program->shader_program->_LinkedShaders[i] == NULL)
+            continue;
+
+         _mesa_associate_uniform_storage(ctx, program->shader_program,
+               program->shader_program->_LinkedShaders[i]->Program->Parameters);
+      }
+   }
+
 out:
    if (t) {
       FREE(t->insn);




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