Mesa (master): mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields

Brian Paul brianp at kemper.freedesktop.org
Fri Jan 6 21:02:21 UTC 2012


Module: Mesa
Branch: master
Commit: c87247f6a8c5505fea3fa29dac372f9f5316a118
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c87247f6a8c5505fea3fa29dac372f9f5316a118

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Jan  6 12:42:40 2012 -0700

mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields

These were used by swrast to make a combined depth+stencil buffer look
like separate depth and stencil buffers.  But that's no longer needed
after rewriting the depth/stencil code in swrast.

Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/main/framebuffer.c |    6 ------
 src/mesa/main/mtypes.h      |    6 ------
 2 files changed, 0 insertions(+), 12 deletions(-)

diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 6d5e452..730de62 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -222,10 +222,6 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
       ASSERT(!att->Texture);
       att->Type = GL_NONE;
    }
-
-   /* unbind _Depth/_StencilBuffer to decr ref counts */
-   _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
-   _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
 }
 
 
@@ -681,8 +677,6 @@ update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
  *    _ColorDrawBuffers
  *    _NumColorDrawBuffers
  *    _ColorReadBuffer
- *    _DepthBuffer
- *    _StencilBuffer
  *
  * If the framebuffer is user-created, make sure it's complete.
  *
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index dcb9871..64d8c8d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2673,12 +2673,6 @@ struct gl_framebuffer
    struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
    struct gl_renderbuffer *_ColorReadBuffer;
 
-   /** Wrappers to make combined depth/stencil buffers look like separate
-    * buffers.  Only used by swrast.  Will be removed in the future.
-    */
-   struct gl_renderbuffer *_DepthBuffer;
-   struct gl_renderbuffer *_StencilBuffer;
-
    /** Delete this framebuffer */
    void (*Delete)(struct gl_framebuffer *fb);
 };




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