Mesa (master): mesa: fix cubemap depth completeness test
Dave Airlie
airlied at kemper.freedesktop.org
Wed Jan 11 07:05:39 UTC 2012
Module: Mesa
Branch: master
Commit: 863554168ef34ecb7b72650ced78cc9aed923691
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=863554168ef34ecb7b72650ced78cc9aed923691
Author: Dave Airlie <airlied at redhat.com>
Date: Tue Jan 10 16:11:58 2012 +0000
mesa: fix cubemap depth completeness test
This fixes the test to allow cube/depth combinations on GL3
or EXT_gpu_shader4.
Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/main/texobj.c | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 7ee2005..dc6e309 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -672,9 +672,11 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
return;
}
/* Don't support GL_DEPTH_COMPONENT for cube maps */
- if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
+ if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_gpu_shader4) {
+ if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
}
/* check that all six images have same size */
if (t->Image[face][i]->Width2 != width ||
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