Mesa (master): glsl: Use ir_unop_f2u to convert floats to uints.
Paul Berry
stereotype441 at kemper.freedesktop.org
Fri Jun 15 16:12:39 UTC 2012
Module: Mesa
Branch: master
Commit: 4d9c3cbce9e1ff45e5a90dda4de4934599b88037
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4d9c3cbce9e1ff45e5a90dda4de4934599b88037
Author: Paul Berry <stereotype441 at gmail.com>
Date: Wed Jun 13 15:50:23 2012 -0700
glsl: Use ir_unop_f2u to convert floats to uints.
Fixes piglit tests
spec/glsl-1.30/execution/{vs,fs}-float-uint-conversion on i965.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ast_function.cpp | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 9e7c599..ea3282c 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -452,8 +452,7 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
result = new(ctx) ir_expression(ir_unop_i2u, src);
break;
case GLSL_TYPE_FLOAT:
- result = new(ctx) ir_expression(ir_unop_i2u,
- new(ctx) ir_expression(ir_unop_f2i, src));
+ result = new(ctx) ir_expression(ir_unop_f2u, src);
break;
case GLSL_TYPE_BOOL:
result = new(ctx) ir_expression(ir_unop_i2u,
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