Mesa (master): glsl: Use ir_unop_f2u to convert floats to uints.

Paul Berry stereotype441 at kemper.freedesktop.org
Fri Jun 15 16:12:39 UTC 2012


Module: Mesa
Branch: master
Commit: 4d9c3cbce9e1ff45e5a90dda4de4934599b88037
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4d9c3cbce9e1ff45e5a90dda4de4934599b88037

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Wed Jun 13 15:50:23 2012 -0700

glsl: Use ir_unop_f2u to convert floats to uints.

Fixes piglit tests
spec/glsl-1.30/execution/{vs,fs}-float-uint-conversion on i965.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/ast_function.cpp |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 9e7c599..ea3282c 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -452,8 +452,7 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
 	 result = new(ctx) ir_expression(ir_unop_i2u, src);
 	 break;
       case GLSL_TYPE_FLOAT:
-	 result = new(ctx) ir_expression(ir_unop_i2u,
-		  new(ctx) ir_expression(ir_unop_f2i, src));
+	 result = new(ctx) ir_expression(ir_unop_f2u, src);
 	 break;
       case GLSL_TYPE_BOOL:
 	 result = new(ctx) ir_expression(ir_unop_i2u,




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