Mesa (master): mesa: fix comments on UBO buffer binding functions

Brian Paul brianp at kemper.freedesktop.org
Fri Jun 22 14:45:15 UTC 2012


Module: Mesa
Branch: master
Commit: 09af5783b3eab02288fb55ff98514c80f23062a1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=09af5783b3eab02288fb55ff98514c80f23062a1

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Jun 22 08:43:58 2012 -0600

mesa: fix comments on UBO buffer binding functions

The old comments were for transform feedback.

---

 src/mesa/main/bufferobj.c |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 5f724ac..ea48af9 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -2021,8 +2021,11 @@ set_ubo_binding(struct gl_context *ctx,
 }
 
 /**
- * Specify a buffer object to receive vertex shader results.  Plus,
- * specify the starting offset to place the results, and max size.
+ * Bind a region of a buffer object to a uniform block binding point.
+ * \param index  the uniform buffer binding point index
+ * \param bufObj  the buffer object
+ * \param offset  offset to the start of buffer object region
+ * \param size  size of the buffer object region
  */
 static void
 bind_buffer_range_uniform_buffer(struct gl_context *ctx,
@@ -2054,8 +2057,8 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
 
 
 /**
- * Specify a buffer object to receive vertex shader results.
- * As above, but start at offset = 0.
+ * Bind a buffer object to a uniform block binding point.
+ * As above, but offset = 0.
  */
 static void
 bind_buffer_base_uniform_buffer(struct gl_context *ctx,




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