Mesa (master): docs/shading: use proper markup
Brian Paul
brianp at kemper.freedesktop.org
Mon Jun 25 22:10:45 UTC 2012
Module: Mesa
Branch: master
Commit: d52419e0c3b2916609a9707b66195ac41020ebdb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d52419e0c3b2916609a9707b66195ac41020ebdb
Author: Andreas Boll <andreas.boll.dev at gmail.com>
Date: Mon Jun 25 21:51:28 2012 +0200
docs/shading: use proper markup
use dl instead of ul
Signed-off-by: Brian Paul <brianp at vmware.com>
---
docs/shading.html | 22 +++++++++++-----------
1 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/docs/shading.html b/docs/shading.html
index 175e024..3718917 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -209,30 +209,30 @@ struct gl_shader_state
};
</pre>
-<ul>
-<li>EmitHighLevelInstructions
-<br>
+<dl>
+<dt>EmitHighLevelInstructions</dt>
+<dd>
This option controls instruction selection for loops and conditionals.
If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
instructions will be emitted.
Otherwise, those constructs will be implemented with BRA instructions.
-</li>
+</dd>
-<li>EmitCondCodes
-<br>
+<dt>EmitCondCodes</dt>
+<dd>
If set, condition codes (ala GL_NV_fragment_program) will be used for
branching and looping.
Otherwise, ordinary registers will be used (the IF instruction will
examine the first operand's X component and do the if-part if non-zero).
This option is only relevant if EmitHighLevelInstructions is set.
-</li>
+</dd>
-<li>EmitComments
-<br>
+<dt>EmitComments</dt>
+<dd>
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
-</li>
-</ul>
+</dd>
+</dl>
<h2 id="validation">Compiler Validation</h2>
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