Mesa (master): svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
Brian Paul
brianp at kemper.freedesktop.org
Tue Jun 26 21:04:26 UTC 2012
Module: Mesa
Branch: master
Commit: 80efb524ee94efc7c6b8f849b82305144838eea1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=80efb524ee94efc7c6b8f849b82305144838eea1
Author: Brian Paul <brianp at vmware.com>
Date: Tue Jun 26 12:59:30 2012 -0600
svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
This is actually required for GL_ARB_framebuffer_object, but the state
tracker doesn't currently check it.
Direct3D 9 allows mixed format color buffers with some restrictions.
Setting this allows Unigine Heaven 2.5 and 3.0 to run. Tested both on
GL and D3D hosts.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob at vmware.com>
---
src/gallium/drivers/svga/svga_screen.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index b137e95..0d8b1d2 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -215,8 +215,10 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
- /* Unsupported features */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1; /* expected for GL_ARB_framebuffer_object */
+
+ /* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SM3:
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