Mesa (master): vbo: don' t call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance
Marek Olšák
mareko at kemper.freedesktop.org
Thu Jun 28 20:51:04 UTC 2012
Module: Mesa
Branch: master
Commit: d9eb1a12254add75f6842fdebe5b78512855d04d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d9eb1a12254add75f6842fdebe5b78512855d04d
Author: Marek Olšák <maraeo at gmail.com>
Date: Wed Jun 27 05:45:47 2012 +0200
vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance
It's called in _mesa_validate_DrawArraysInstanced already.
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/vbo/vbo_exec_array.c | 7 ++-----
1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 6f6a298..b70ddb3 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -724,13 +724,10 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count
_mesa_lookup_enum_by_nr(mode), first, count,
numInstances, baseInstance);
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
- numInstances))
- return;
-
FLUSH_CURRENT(ctx, 0);
- if (!_mesa_valid_to_render(ctx, "glDrawArraysInstancedBaseInstance"))
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
+ numInstances))
return;
if (0)
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