Mesa (master): glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
airlied at kemper.freedesktop.org
Mon Sep 17 21:58:01 UTC 2012
Module: Mesa
Branch: master
Commit: 1ce9f25fde5fc33566f4effbb94d342a20d50256
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1ce9f25fde5fc33566f4effbb94d342a20d50256
Author: Dave Airlie <airlied at gmail.com>
Date: Sat Sep 15 13:26:39 2012 +1000
glsl: make _mesa_builtin_uniform_desc static
I can't see any reason this is global (unless for debugging)
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/builtin_variables.cpp | 2 +-
src/mesa/main/uniforms.h | 2 --
2 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 03b64c9..353805b 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -328,7 +328,7 @@ static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
STATEVAR(gl_Point),
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index bb05524..e84964c 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -244,8 +244,6 @@ struct gl_builtin_uniform_desc {
unsigned int num_elements;
};
-extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
-
/**
* \name GLSL uniform arrays and structs require special handling.
*
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