Mesa (master): Use signbit() in IS_NEGATIVE and DIFFERENT_SIGNS

Matt Turner mattst88 at kemper.freedesktop.org
Mon Sep 24 16:49:38 UTC 2012


Module: Mesa
Branch: master
Commit: 0f3ba405eada72e1ab4371948315b28608903927
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0f3ba405eada72e1ab4371948315b28608903927

Author: Matt Turner <mattst88 at gmail.com>
Date:   Fri Sep 14 16:04:40 2012 -0700

Use signbit() in IS_NEGATIVE and DIFFERENT_SIGNS

signbit() appears to be available everywhere (even MSVC according to
MSDN), so let's use it instead of open-coding some messy and confusing
bit twiddling macros.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54805
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Suggested-by: Ian Romanick <ian.d.romanick at intel.com>

---

 configure.ac           |    7 +++++++
 src/mesa/main/macros.h |   21 ++-------------------
 2 files changed, 9 insertions(+), 19 deletions(-)

diff --git a/configure.ac b/configure.ac
index 4193496..cb65467 100644
--- a/configure.ac
+++ b/configure.ac
@@ -499,6 +499,13 @@ AC_SUBST([DLOPEN_LIBS])
 dnl See if posix_memalign is available
 AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
 
+dnl signbit() is a macro in glibc's math.h, so AC_CHECK_FUNC fails. To handle
+dnl this, use AC_CHECK_DECLS and fallback to AC_CHECK_FUNC in case it fails.
+AC_CHECK_DECLS([signbit],[],
+               AC_CHECK_FUNC([signbit],[],
+                             AC_MSG_ERROR([could not find signbit()])),
+               [#include <math.h>])
+
 dnl SELinux awareness.
 AC_ARG_ENABLE([selinux],
     [AS_HELP_STRING([--enable-selinux],
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 04d59d7..7b7fd1b 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -693,31 +693,14 @@ NORMALIZE_3FV(GLfloat v[3])
 static inline GLboolean
 IS_NEGATIVE(float x)
 {
-#if defined(USE_IEEE)
-   fi_type fi;
-   fi.f = x;
-   return fi.i < 0;
-#else
-   return x < 0.0F;
-#endif
+   return signbit(x) != 0;
 }
 
-
 /** Test two floats have opposite signs */
 static inline GLboolean
 DIFFERENT_SIGNS(GLfloat x, GLfloat y)
 {
-#if defined(USE_IEEE)
-   fi_type xfi, yfi;
-   xfi.f = x;
-   yfi.f = y;
-   return !!((xfi.i ^ yfi.i) & (1u << 31));
-#else
-   /* Could just use (x*y<0) except for the flatshading requirements.
-    * Maybe there's a better way?
-    */
-   return ((x) * (y) <= 0.0F && (x) - (y) != 0.0F);
-#endif
+   return signbit(x) != signbit(y);
 }
 
 




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