Mesa (master): mesa: Set dispatch pointer for glShaderBinary
Ian Romanick
idr at kemper.freedesktop.org
Fri Sep 28 16:11:49 UTC 2012
Module: Mesa
Branch: master
Commit: 66b956618ec8c5a46fca9d8ec9c54643bb178722
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=66b956618ec8c5a46fca9d8ec9c54643bb178722
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Sep 5 07:49:50 2012 -0700
mesa: Set dispatch pointer for glShaderBinary
NOTE: This is a candiate for stable branches
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/main/shaderapi.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c2ec1fa..2690279 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+ SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
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