Mesa (master): mesa: don't flush vertices and don' t flag _NEW_DEPTH in ClearDepth

Marek Olšák mareko at kemper.freedesktop.org
Wed Apr 24 01:31:32 UTC 2013


Module: Mesa
Branch: master
Commit: 629813d9de4a5fc494f8ab172a27240960628780
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=629813d9de4a5fc494f8ab172a27240960628780

Author: Marek Olšák <maraeo at gmail.com>
Date:   Mon Apr 15 03:40:06 2013 +0200

mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepth

Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/main/depth.c |    8 +-------
 1 files changed, 1 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 8aec94a..ad19834 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -46,13 +46,7 @@ _mesa_ClearDepth( GLclampd depth )
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
 
-   depth = CLAMP( depth, 0.0, 1.0 );
-
-   if (ctx->Depth.Clear == depth)
-      return;
-
-   FLUSH_VERTICES(ctx, _NEW_DEPTH);
-   ctx->Depth.Clear = depth;
+   ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
 }
 
 




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