Mesa (master): meta: Add default precision qualifier to all fragement shaders
Ian Romanick
idr at kemper.freedesktop.org
Mon Aug 19 23:39:27 UTC 2013
Module: Mesa
Branch: master
Commit: 5fb1dd51f3845985b9389987a1c6337e7fafeabc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5fb1dd51f3845985b9389987a1c6337e7fafeabc
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Aug 9 16:25:17 2013 -0700
meta: Add default precision qualifier to all fragement shaders
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: "9.2" <mesa-stable at lists.freedesktop.org>
---
src/mesa/drivers/common/meta.c | 18 ++++++++++++++++++
1 files changed, 18 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 60157af..1a42b05 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1537,6 +1537,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
"}\n";
fs_source = ralloc_asprintf(mem_ctx,
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"varying vec2 texCoords;\n"
"void main()\n"
@@ -1561,6 +1564,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"in vec2 texCoords;\n"
"out vec4 out_color;\n"
@@ -2139,6 +2145,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
" gl_Position = position;\n"
"}\n";
const char *fs_source =
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
@@ -2198,6 +2207,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
const char *fs_int_source =
ralloc_asprintf(shader_source_mem_ctx,
"#version %s\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform ivec4 color;\n"
"out ivec4 out_color;\n"
"\n"
@@ -3426,6 +3438,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
fs_source = ralloc_asprintf(mem_ctx,
"#extension GL_EXT_texture_array : enable\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"varying vec3 texCoords;\n"
"void main()\n"
@@ -3449,6 +3464,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out vec4 out_color;\n"
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