Mesa (master): gallivm: (trivial) fix linear aos sampling of 3d compressed formats

Roland Scheidegger sroland at kemper.freedesktop.org
Thu Aug 22 17:06:06 UTC 2013


Module: Mesa
Branch: master
Commit: 6ff9008544a586da725043677bc9c43e4efde430
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6ff9008544a586da725043677bc9c43e4efde430

Author: Roland Scheidegger <sroland at vmware.com>
Date:   Thu Aug 22 03:28:11 2013 +0200

gallivm: (trivial) fix linear aos sampling of 3d compressed formats

block size depth is always 1 even for compressed formats (unless someone
invents true 3d compressed formats at least which we can't represent).
Nearest (and soa) path had it right.

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>

---

 src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
index 2573cec..b9227b5 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
@@ -1141,7 +1141,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
 
    if (dims >= 3) {
       lp_build_sample_wrap_linear_int(bld,
-                                      bld->format_desc->block.height,
+                                      1, /* block length (depth) */
                                       r_ipart, &r_fpart, r_float,
                                       depth_vec, z_stride, offsets[2],
                                       bld->static_texture_state->pot_depth,
@@ -1233,7 +1233,7 @@ lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld,
 
       if (dims >= 3) {
          lp_build_sample_wrap_linear_float(bld,
-                                           bld->format_desc->block.height,
+                                           1, /* block length (depth) */
                                            r, depth_vec, offsets[2],
                                            bld->static_texture_state->pot_depth,
                                            bld->static_sampler_state->wrap_r,




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