Mesa (master): mesa: expose AMD_vertex_shader_layer in the core profile only
Marek Olšák
mareko at kemper.freedesktop.org
Tue Dec 3 18:40:55 UTC 2013
Module: Mesa
Branch: master
Commit: 0b3b901cff24392e7bceb17546db2754331d8429
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b3b901cff24392e7bceb17546db2754331d8429
Author: Marek Olšák <marek.olsak at amd.com>
Date: Thu Nov 21 15:26:25 2013 +0100
mesa: expose AMD_vertex_shader_layer in the core profile only
It needs glFramebufferTexture, which isn't available in the compatibility
profile.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/extensions.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 42da905..373cc76 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -302,7 +302,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 },
+ { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
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